• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Vagina wiggling, deforming problem

WolfmanVR

Well-known member
Joined
Dec 19, 2021
Messages
317
Reactions
292
Does anyone know how to add weigh to the labia lips, or some other fix, to keep it from deforming when you have penetration? The larger the dick, the worse it gets too.

It seems that alignment plays a big part in it, but it's very touchy. Any advice how to make that better, or completely eliminate those fast deforming of the minor labia lips? See video for example...


Thanks for any help you can offer!

--WolfmanVR
 
If by wiggling, you mean the behavior of physics and collision, check out the collider editor plug-in on the hub by @Acid Bubbles . If you mean how it spreads, then ignore that suggestion
 
@enigma - I meant how the lips kind of flap wildly and sometimes even look like they are tearing. It's definitely collisions that are causing it, so maybe the collider editor you mentioned would help out. Thanks for the suggestion. However, I mostly resolved the problem on my own by careful alignment, some additional morphs, and proper angles.

On a similar note, I still haven't figured out how to make VaM load the scene perfectly every time though. You think you have everything set right, save, load, and it looks great. Then the next time you load it, all help might break loose - bodies start flying around, contorting, jacking up your whole scene. Exit, reload, and it will probably be fine again. I think it has to do with animation, and how characters enter the scene with some animation already running. If it decides to materialize someone in the middle of a thrust, it might be a catastrophic collision. Is there a "don't start any movement until everything is loaded and all characters are in place" option?
 
Did you have High Quality Physics enabled? I think this would fix your issue at a cost of the performance.
 
Did you have High Quality Physics enabled? I think this would fix your issue at a cost of the performance.

Not sure, I'll have to check my settings. The next time I encounter some anomalies like that, I'll give it a shot. Thanks for the suggestion.
 
Back
Top Bottom