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Tripple Barrel BJ

Scenes Tripple Barrel BJ

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Absolutely. I've a lot of practice, but I wouldn't recommend it for people who've never edited JSON files before.

Using the editors (Notepad++/VSCode) and search tools (DnGrep) I mentioned for searching, however, is not risky at all, and it could help @Altt to quickly locate the resources (morphs/textures etc) a particular dependency is connected with, and to understand how the dependencies are connected - it's much faster than starting up VaM & manually browsing resources tabs (DnGrep can even search inside .vars). That's what I wanted to demonstrate.



Just so.
i got you, up until now i haven't had experience with json files but i know i can learn it i have extensive practice with modding and doing similar things so it is familiar will just take some learning, i downloaded the software you suggested and will be using them for future blunders... though i now know to be more careful and don't see anymore 175 dep resources in my future thanks to you goats lol
 
ok both gone, also found traces of old audio files still in the scene, going to repack and hopefully all is good after
Remember: Simply deleting those packages isn't enough - you have to look which resources from those packages your scene uses, then find a replacement, build it into your scene, and repackage.

For example that RunRudolf package with the many dependencies: Your scene uses one resource from that package - a male genital normal texture ("8.png") that was originally from Jackaroo. Jackaroo has several texturepacks with genital textures that have zero dependencies - download those, load them onto the male, see how you like them. Then replace that one texture from the RunRudolf package.
 
As an editor, I use Vim, but that's because I'm an engineer. It has json syntax aware editing. I'll give DnGrep a try at some point.
 
I see this in the latest meta.json. You may have tried to fix it, but the package still has issues:

JSON:
   "hadReferenceIssues" : "true",
   "referenceIssues" : [
      {
         "reference" : "RunRudolf.Resources_Pack.15:/Custom/Atom/Person/Textures/RunRudolf/Genital_Normals/Advanced/Shaft/8.png",
         "issue" : "BROKEN: Missing package that is referenced"
      },
      {
         "reference" : "LDR.Taste_of_Love.1:/Custom/Atom/Person/Textures/LDR/Dick/genitalsN2.png",
         "issue" : "BROKEN: Missing package that is referenced"
      }
   ]

You need to remove the textures from the scene file in Vam. Just use some of the free standalone textures for male gens.
 
I see this in the latest meta.json. You may have tried to fix it, but the package still has issues:

JSON:
   "hadReferenceIssues" : "true",
   "referenceIssues" : [
      {
         "reference" : "RunRudolf.Resources_Pack.15:/Custom/Atom/Person/Textures/RunRudolf/Genital_Normals/Advanced/Shaft/8.png",
         "issue" : "BROKEN: Missing package that is referenced"
      },
      {
         "reference" : "LDR.Taste_of_Love.1:/Custom/Atom/Person/Textures/LDR/Dick/genitalsN2.png",
         "issue" : "BROKEN: Missing package that is referenced"
      }
   ]

You need to remove the textures from the scene file in Vam. Just use some of the free standalone textures for male gens.

@Altt SlimerJSpud is right - this isn't finished. You've removed the packages from your installation, so VaM lists them as MISSING; and hence, VaM can't correctly compute sub dependencies, which makes the total dependency count appear lower. But you've left the references in your scene file - basically, you've (unintentionally) outsourced the work of finding substitutes to the people playing your scene. Is it a huge flaw? No - but it isn't good style, either.

Luckily, fixing this isn't much work, and once you do, you're done - you have to find alternatives for two male genital texture files (see SlimerJSpud's post: The references marked as BROKEN). I recommend you get this package from WeebUR: https://hub.virtamate.com/resources/zero-fu-penis-normal-maps.9395/
(It has zero dependencies and the textures are great).

Then you open your scene, select one of the two males that is missing a texture, go to textures tab (the missing textures should be marked in red), go to genital normals, find the package ("WeebU.Penis_normal_maps_ZERO_FU."), browse to \Custom\Atom\Person\Textures\genitals new\... - and then, you can choose one of the 12 male genital normals in that folder (Personally, I like the 6.png or 6 2x.png). Then do it again with the other male that is missing a texture. Save the scene, repackage, and you're DONE!
 
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@Altt SlimerJSpud is right - this isn't finished. You've removed the packages from your installation, so VaM lists them as MISSING; and hence, VaM can't correctly compute sub dependencies, which makes the total dependency count appear lower. But you've left the references in your scene file - basically, you've (unintentionally) outsourced the work of finding substitutes to the people playing your scene. Is it a huge flaw? No - but it isn't good style, either.

Luckily, fixing this isn't much work, and once you do, you're done - you have to find alternatives for two male genital texture files (see SlimerJSpud's post: The references marked as BROKEN). I recommend you get this package from WeebUR: https://hub.virtamate.com/resources/zero-fu-penis-normal-maps.9395/
(It has zero dependencies and the textures are great).

Then you open your scene, select one of the two male in question, go to textures tab (the missing textures should be marked in red), go to genital normals, find the package ("WeebU.Penis_normal_maps_ZERO_FU."), browse to \Custom\Atom\Person\Textures\genitals new\... - and then, you can choose one of the 12 male genital normals in that folder (Personally, I like the 6.png or 6 2x.png). Then do it again with the other male that is missing a texture. Save the scene, repackage, and you're DONE!
ahhh ok thanks! ill fix that tonight wen i get home just seen both messages
 
wow yea i feel kinda silly i actually did fix that originally.. looking at it now i must've missed a couple of the textures that were still there in red thanks for pointing that out
 
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