• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

Solved tracker / followspot light rig?

kinski

Member
Joined
Aug 23, 2020
Messages
92
Solutions
1
Reactions
20
Hello,
is there a quick way to make a followspot light spot, that autoamtically follows a target by tilting / aiming like you would find for stage lighting etc.?
I found a workaround by linking it to the atom and move with it, but then it moves relative to the target, which gives a similar effect, but is definitely not the same as a true tracked spot light.
Thanks!
 
Solution
Yes, there is! I use prestigitis_aimConstrain.cs (yes, spelled like that) by prestigitis for that purpose (don't recall where I got it from, sorry. Official discord maybe?). You simply drop the plugin on the lightsource and choose the target from a dropdown menu. Slight drawback is that it's a bit limited in what it can track - in a person atom, it'll track only the control node, not the other bodynodes - you can get around that by spawning e.g. an empty as a substitute target for aimConstrain.cs and parent-linking it to the body node you want tracked.

I use Blazedust's CUAM (that one's here on the Hub) to quickly spawn substitute targets at various positions on the body.
I find linking to the persons head control or chest control rather than just the atom gives good results.
 
Upvote 0
Yes, there is! I use prestigitis_aimConstrain.cs (yes, spelled like that) by prestigitis for that purpose (don't recall where I got it from, sorry. Official discord maybe?). You simply drop the plugin on the lightsource and choose the target from a dropdown menu. Slight drawback is that it's a bit limited in what it can track - in a person atom, it'll track only the control node, not the other bodynodes - you can get around that by spawning e.g. an empty as a substitute target for aimConstrain.cs and parent-linking it to the body node you want tracked.

I use Blazedust's CUAM (that one's here on the Hub) to quickly spawn substitute targets at various positions on the body.
 
Last edited:
Upvote 0
Solution
Back
Top Bottom