• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Stellar Blade: Eve

Looks Stellar Blade: Eve

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CandyCity

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CandyCity submitted a new resource:

Stellar Blade: Eve - Stellar Blade

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Creation Info​


This is Eve! To capture her essence, I poured a tremendous amount of time into her: I focused on refining the bioluminescent details of her bodysuit, spending hours optimizing the highlight maps to ensure they look natural under different lighting and movements; optimizing the texture details of her entire outfit, from metal decorations to synthetic fabrics, took over 7 hours. Not to mention the complex hard-surface...

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Hi. Why does this scene have a "fly on the wall" POV that we cannot change? I can see "me" in front of the mode, but I can't use that mode. What option in the scene do I need to toggle so I am in the correct POV?
 
I use VAM(X) in VR and I'm having the same problem as ID-10-TError.
I'm looking at the scene over her right shoulder, a bit behind and above her. On the other side I see my headset and controllers moving as if I'm looking at myself from behind the model. Even the UID appears over there. When I manage to get out of the scene, I'm seeing the main menu of VAM in the same way : from behind the menu. I have to restart VAM completely to see everything normal again.
 
I use VAM(X) in VR and I'm having the same problem as ID-10-TError.
I'm looking at the scene over her right shoulder, a bit behind and above her. On the other side I see my headset and controllers moving as if I'm looking at myself from behind the model. Even the UID appears over there. When I manage to get out of the scene, I'm seeing the main menu of VAM in the same way : from behind the menu. I have to restart VAM completely to see everything normal again.
This is exactly what happened with me, and what I had to do.
 
This is exactly what happened with me, and what I had to do.
Hey ID-10-TError,

If you're still having problems, here's how to fix it :

Open VaM in Desktop Mode.
Open the UI if it's not open yet.
Go into Edit Mode.
Click Select (Arrow).
Select CustomUnityAsset in list.
Go to Control (bottom of vertical tabs to the left or right of UI).
Set all 'Link to Atom' and 'Link to' to : None (Linking the atom that contains 'control' is fine for some headsets, but a problem for others.).
Reset Pose.
Save scene under name of your choice (Don't overwrite the original).
Exit Desktop Mode.
Now open VR and go to the scene you saved. Your starting position might be off, but you should be able to use VR as usual.
Position yourself where you want to be standing when the scene opens.
Save scene again (You can overwrite your first save).
Next time you open your saved scene, you should be good to go :).
Don't delete the original! You can always hide it but you still need it for dependencies.

Let me know if this worked for you?
 
Last edited:
Hey ID-10-TError,

If you're still having problems, here's how to fix it :

Open VaM in Desktop Mode.
Open the UI if it's not open yet.
Go into Edit Mode.
Click Select (Arrow).
Select CustomUnityAsset in list.
Go to Control (bottom of vertical tabs to the left or right of UI).
Set all 'Link to Atom' and 'Link to' to : None (Linking the atom that contains 'control' is fine for some headsets, but a problem for others.).
Reset Pose.
Save scene under name of your choice (Don't overwrite the original).
Exit Desktop Mode.
Now open VR and go to the scene you saved. Your starting position might be off, but you should be able to use VR as usual.
Position yourself where you want to be standing when the scene opens.
Save scene again (You can overwrite your first save).
Next time you open your saved scene, you should be good to go :).
Don't delete the original! You can always hide it but you still need it for dependencies.

Let me know if this worked for you?
Only just saw this reply.
Will give it a test.
 
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