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SoundFromAssetBundle

Plugins + Scripts SoundFromAssetBundle

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Question: does this allow me to shuffle all songs, and then iterate through that (shuffled) list by triggering a play for each song?

Or does a play trigger, give me a random song?

The key is, that the former would prevent songs being played more than once, since the whole list would be played through first. The latter would potentially play the same song twice.
 
@pinosante The shuffle feature uses the PlayRandom logic of the original SoundFromAB script. It only prevents playing the same song twice, it doesn't generate a random order for the folder and then play in the random order. However, that would be a cool feature and probably not too hard to implement.
 
@pinosante The shuffle feature uses the PlayRandom logic of the original SoundFromAB script. It only prevents playing the same song twice, it doesn't generate a random order for the folder and then play in the random order. However, that would be a cool feature and probably not too hard to implement.
Ah thanks for the explanation. That feature would be pretty cool! I have some conversational remarks as audio files and it just sounds super unnatural if a character literally says the same thing twice within a minute of talking :).
 
Ah thanks for the explanation. That feature would be pretty cool! I have some conversational remarks as audio files and it just sounds super unnatural if a character literally says the same thing twice within a minute of talking :).

Yeah. I think a good solution would be just to make the number of how many previously played clips to prevent from playing again a configurable setting, i.e. when picking a random clip, prevent picking any of the last 10 for example. This would work with both the PlayRandom trigger, and the shuffle feature (which is fundamentally an autoplay feature).
 
Yeah. I think a good solution would be just to make the number of how many previously played clips to prevent from playing again a configurable setting, i.e. when picking a random clip, prevent picking any of the last 10 for example.
Oh that would also be a nice fix. Except that you have to check that if you configure that to 100 and there are only 90 clips, it would loop indefinitely, trying to find a clip. But that's easily checked for.
 
I am posting in desperation, so I apologize in advance for its frustrating nature. I installed the soundFx library and this plugin. I trigger the sound through timeline (PlaySpecific...[sound name]. The sound starts but then cuts out with a loud "tic" sound after a second or two. I added this to a somewhat complicated scene (here's the frustration), but if I just add it all to a simple scene (just one person, and timeline) it works fine. I'm trying to systematically remove other plugins and such to try and determine the problem but there are a fair number of them (here's the desperation). I'm hoping someone will read this and say "yeah, same problem and it was ____".
Sorry again but I have been at this for hours...
 
I am posting in desperation, so I apologize in advance for its frustrating nature. I installed the soundFx library and this plugin. I trigger the sound through timeline (PlaySpecific...[sound name]. The sound starts but then cuts out with a loud "tic" sound after a second or two. I added this to a somewhat complicated scene (here's the frustration), but if I just add it all to a simple scene (just one person, and timeline) it works fine. I'm trying to systematically remove other plugins and such to try and determine the problem but there are a fair number of them (here's the desperation). I'm hoping someone will read this and say "yeah, same problem and it was ____".
Sorry again but I have been at this for hours...
Well it was the breathing plugin. When it would make a breath sound, any other sound gets cut off. Any way to play multiple overlapping sounds?
 
Well it was the breathing plugin. When it would make a breath sound, any other sound gets cut off. Any way to play multiple overlapping sounds?
OK...my bad. If I set the other sounds to something other than the person-head audio source then the simple wav files play without getting cut off. Sorry for all this, it was an adventure, but it was rude of me to share the adventure... :)
 
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