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    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 7 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Some sort of rough off-by-default collision for male and futa figures

urukyay

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Seeing as VaM 2.0 is quite a bit away, perhaps more than a year, would it be possible to add some sort of non final, non skin-perfect gpu colliders for male/futa bodies in VaM 1 ? ( autocolliders? the ones used for cloth sim) Just so they could be adjusted with the collider editor plugin to approximate a fit. It would help a great deal, even if they would only be useful with a lot of manual tweaking.

If something like this can be done with an acceptably low amount of work, would you consider it? Off by default, purely for use with the collider editor, and essentially unsupported, just as long as there is something there to edit and make workable on a case by case basis. I'm imagining reusing female colliders without any adjustment (it should be the same g2 rig and mesh, right?), or adding just a few per missing area.
 
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