• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
SlimyROPE

Plugins + Scripts SlimyROPE

Download [5.94 MB]

slimy

Well-known member
Featured Contributor
Joined
Jan 9, 2023
Messages
130
Reactions
787
slimy submitted a new resource:

SlimyROPE - Procedural Simple Rope , Chain , Beads

This is a plugin that took a lot of time to develop, and I'm proud to release it.
This is a rope plugin that is useful for various scenes.
By specifying a texture, the rope can be made to look like a chain or cord.
In addition, the spheres at the nodes of the rope can be used to create the effect of anal beads.

[ How to use ]
Prepare one Empty in the scene and load the plugin.
An oppositeEmpty will be automatically generated nearby.
A rope will be generated between the two Empties.
You can...

Read more about this resource...
 
Great work, I really like how it behaves physically.
I noticed one bug: When switching the sphere material in VR it get distorted like when assets are not set to be VR compatible in Unity.
 
It doesn't seem to reload properly after saving the scene. Awesome plugin though!
 
Very good plugin, but there are some issues with the material that can be improved. If the material of the ball is switched to another material such as glass, a dual image will appear in VR. In addition, ropes and chains are hidden in other transparent material backgrounds because they are made of transparent materials. This can be solved by setting a pull rod option in the material and changing the rendering queue value
 
slimy updated SlimyROPE with a new update entry:

Ver2. Small Bug Fix.

There was an issue with the Unity wrong settings, causing a bug where the image would appear double when displayed in VR.
I quickly resolved this and will release it as version 2.
Thanks to PrimeMocap and mxygsb1 for letting me know.
There are other issues that need improvement, but it will take some time.

Read the rest of this update entry...
 
:love::love::love:For me, it can be used like this, disguised as a sticky liquid.
 

Attachments

  • Shadow of the Tomb Raider Screenshot.png
    Shadow of the Tomb Raider Screenshot.png
    5.5 MB · Views: 0
There seems to be a problem with the render queue of the rope material. It tends to vanish in front of hair and has problems with glow. Some more scifie options for the material would be nice.
Overall an awesome addition!
 

Attachments

  • Screenshot 2025-08-04 190731.png
    Screenshot 2025-08-04 190731.png
    414.5 KB · Views: 0
  • Screenshot 2025-08-04 190727.png
    Screenshot 2025-08-04 190727.png
    443.5 KB · Views: 0
  • Screenshot 2025-08-04 191332.png
    Screenshot 2025-08-04 191332.png
    625.2 KB · Views: 0
This really can be used to create necklace, the person walks with this well with collison on! :giggle:
Although the collision is not very stable,as long as there is no intense movement of the body, it works well.
BTW, wonder wether we are able to import or create in unity our own custom shaped object in future in a simple way by using this plugin in the future, big thanks to our hero
Slimy!
 
slimy updated SlimyROPE with a new update entry:

ver3 small bug fix

There was a problem with the drawing priority order with hair.
I was planning to implement a UI to adjust the renderQueue, but that would have been too complicated,
so for now I changed the value of renderQueue to fix the problem.
I also fixed an issue where the drawing order of glass beads was reversed.
Thanks to everyone who let me know about the problem :)

Read the rest of this update entry...
 
Back
Top Bottom