OriginalCustard submitted a new resource:
Skydomes Part 6 - Day - (4K/8K) - A series of Skydomes (4K/8K)
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Skydomes Part 6 - Day - (4K/8K) - A series of Skydomes (4K/8K)
Skydome Part 6- Day - (4K/8K)
The main difference between Skydome and Skybox is that Skydome is a hemisphere that covers the scene from above. Since Unity (with CrunchCompression disabled) allocates a fixed amount of MB per texture depending on its resolution, by cutting a full sphere and its texture in half we get exactly half of total size with the same quality - Main advantage of Skydome.
In addition to this, a highly optimized single-pass shader was created, meaning even less...
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