Rigify VR+

Plugins + Scripts Rigify VR+

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LightningBunny submitted a new resource:

Rigify VR+ - Rigify VR+ is a VR-enhanced fork of the VAM character posing plugin Rigify, adding a complete dual-c

## Rigify VR+

---

### Acknowledgments

- Original Rigify plugin by Skynet
- This fork adds VR dual-controller manipulation, dual-handle cooperative control, hover-triggered rotation, and various improvements. The interaction logic has been completely redesigned for VR.

---

### Overview

Rigify is a VAM character posing plugin. The original was designed for desktop use: it generates interactive 3D nodes (arrows, capsules, torus shapes) on the character's body, letting you drag bone...

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This is an amazing advance. Does this plugin require game controllers or is there away to do the positioning with the VR player hands?
 
@LightningBunny Unfortunately this didn't work for me in a scene I added it to. Could be a mod conflict. I'll try again later with a very empty scene.

I simply could not target or grab the Rigify nodes. I use a Vive Pro 2 and VAM launches with Steam VR, FWIW.

There was a brief moment when it worked, and then suddenly, it didn't. No idea what happened there.
 
I can't seem to get this to work. I have a default scene loaded, no session plugins. I've attached the VR+ plugin to a default person atom. I see the Rigify targets but they don't highlight and/or cannot be interacted with. If you had a video that showed you configuring it, along with what VR Controller settings are necessary that would be great. I've pressed the "set VR controller config" button (doesn't appear to do anything different from normal) and I've also put checkbox in track native controllers and had it off. I have also tried the VR Test mode but that doesn't do anything either. I am using a Pimax Crystal Super headset with their controllers, but they essentially work like index controllers with the same button layout. If I touch/hover (not press) on my X/Y A/B buttons that shows the traditional VaM targets with a green line showing what target I'm aiming at and I can grab and move those like normal, just not the Rigify targets. I notice you have no traditional targets (e.g. rhand) visible in your video, so I don't know if that is an issue. Thanks for any tips you can provide or tell me if there is additional info or testing you need me to do and I'll do it.
 
@Rancept @LightningBunny I put ChatGPT to it and it fixed the problem. The controller-object discovery had an issue and the OpenVR/Vive controller objects needed to be prioritized. In the modified version I've attached there are Cyan and Magenta diagnostic lines that are always on (this was done to check if they lined up with the red and blue VaM lines). I think proper fixing would be to provide this alternate controller detection and an option in the interface to turn the diagnostic lines on and off. For now, I just leave them on as its a bit faster than waving my hand until a Rigify target highlights.
 

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  • RigifyVRPlus.cs
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