Request for non Sexual scenes.

capta134

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I'm extremally surprised people have not done a lot creating non sexual scenes for VAM.
Don't get me wrong , I do believe VAM does both male and female community a big favor by creating sexual context
as it is both safe and also can be educational for younger users.

But I am personally willing to Pay for quality Meditation Scenes of VAM. Also VAM has a huge potential for educational scenes.
 
I agree!

What types of scenes would be something you'd be looking for?

Personally, I am a huge romantic and would love to see more scenes of people cuddling together. Considering that many people use VaM in VR, the sexual aspect is what draws them in in the first place!
 
I agree!

What types of scenes would be something you'd be looking for?

Personally, I am a huge romantic and would love to see more scenes of people cuddling together. Considering that many people use VaM in VR, the sexual aspect is what draws them in in the first place!

Agreed. That is because VAM is mostly advertised as a sexual game. We know first this is not a game at all(even though it has potential),

Another application is to make educational tutorials.

OK I promise this , If no one else do it before me, I will start creating Zen and meditation scenes. :D
 
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Try mine, I promise no sex at all in this scene. Just explore and have fun. (and solve the puzzles).
 
There's definite value in it. This is actually a great platform to use for learning ASL, the poses and animations would lend themselves both to a basic tutorial on comprehension, and with enough work, text-to-sign.

The last two years have been a real challenge for some of us, living alone and working from home you don't get much social interaction. Sometimes I load up VAM and just enjoy the experience of making (faux) eye contact with (faux) someone. I think it helps satisfy a lot of non-sexual needs on a subconscious level.

Hell.. a virtual therapist would be nice, that'd be easy enough to set up, subtle nods, concentration, contemplation, etc. There's an inevitability to some of that, in a decade we're probably gonna have MS Therapy and iLifeCoach doing some deep-learning to provide us with useful feedback, and they won't be prone to suddently throwing down their notepad and crawling across the office..

Sorry, what were we talking about?
 
There's definite value in it. This is actually a great platform to use for learning ASL, the poses and animations would lend themselves both to a basic tutorial on comprehension, and with enough work, text-to-sign.

The last two years have been a real challenge for some of us, living alone and working from home you don't get much social interaction. Sometimes I load up VAM and just enjoy the experience of making (faux) eye contact with (faux) someone. I think it helps satisfy a lot of non-sexual needs on a subconscious level.

Hell.. a virtual therapist would be nice, that'd be easy enough to set up, subtle nods, concentration, contemplation, etc. There's an inevitability to some of that, in a decade we're probably gonna have MS Therapy and iLifeCoach doing some deep-learning to provide us with useful feedback, and they won't be prone to suddently throwing down their notepad and crawling across the office..

Sorry, what were we talking about?
Nice ideas. I like both MS Therapy and iLifeCoach ideas. Huge potential.
 
Try mine, I promise no sex at all in this scene. Just explore and have fun. (and solve the puzzles).
Good Job! That is an example of what I am talking about.
 
Unfortunately that is also an example to why there are so few and limited vam experiences despite it being an amazing creative tool. He received very little support and feedback compared to the ton of work he put into it.


You say that but I think it's a catch-22 thing. Here's why I think stuff like that never came to be:

1. support: as a creator you need support to motivate you to do and maintain high quality but you won't really get considerable support until you deliver high quality
2. time: it takes a lot of time and know-how to do quality stuff in vam and it's a very long path from potential/idea to execution, even more so to quality execution
3. reward: the prospect of losing tens of hours and (maybe) making 20-50$ is not appealing to a lot of people here and for good reason. I think there are a lot of people that made crazy vam stuff but kept it to themselves simply because it was easier than to share. I was one of them. If you make something out of passion and curiosity in N hours, it's unlikely you'll care about spending another N or 2N hours extra to make it community-ready so that maybe you get 10 likes and $5. It's a matter of how you value your own time

1+2+3: When you make something that not a lot of people care about, lose a lot of your time in the process and it doesn't look like you're going to ever get anything in return, it's only rational to change course.


Mining asteroids for resources has huge potential too...

I came here with the same perspective. Couldn't for the life of me understand why models and assets were still the focus and not interaction, gameplay, experiences. But when you'll start making and sharing your own stuff you'll quickly see it's a whole lot more work than it seems. At some point you'll ask yourself if you're wasting your time, you'll open a scene with Ridley Weed 1.5 and start shaking your pepsi furiously at her while dragging her sliders until you accidentally drag the wrong one that makes her look like the hulk on krokodil and you'll throw the vr headset away in feigned revolt and move to more productive and satisfying stuff. Like pornhub.


If nobody did it in 5 years since vam is around, in my opinion it's safe to say nobody is going to do it anytime soon.
It's very possible somebody did it already and it just flew under the radar. I think you overestimate the interest for non-adult stuff here.

On a more optimistic note, I'm working and putting a lot of thought into some educational stuff too. But it's going to be very much adult-oriented however.

What I'm doing:
- flashcard system, looking at integrating anki decks right now
- classroom minigame part of a larger gameplay, role-play, grade students, tests
- I didn't want to do some boring little repetitive minigame, i hate stuff like huniepop and the asian market approach to adult gaming minigames. I thought about this https://en.wikipedia.org/wiki/Learning_by_teaching instead
- the plan is to allow you to set a deck of flash cards. maybe you want to learn french or spanish or whatever.
- in game then the lessons/questions/tests will use those flashcards. Your sudents will answer either right or wrong (based on some personal attributes) and it's up to you to approve or disprove their answer.
- there's a class opinion of you mechanic. If you don't know the answer yourself and check your cheat sheet, their opinion of you will get lower. Also if you approve a wrong answer, they'll think less of you and also become more rebellious

For meditation/recreational stuff, i recommend my demo scene from https://hub.virtamate.com/resources/spqr-pull.15005/ as a quick reference on how to do water and a sunset with vanilla vam. You're welcome to use it as you please if you want to of course.
Thanks for sharing your ideas. I think a big problem is that VAM is advertised as a Sex only Tool from day one. If one successful non sexual scene goes out,
it will encourage a lots of folks to follow this path. BTW I like the Environment in your demo scene, this is a very candidate for Meditation.
 
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I have to say, you don't HAVE to use VaM. It's just a sandbox on top of Unity whose purpose is lifelike avatars.
Unity is incredibly powerful and easy to use, you can make a VR app in about 30 seconds.
If you want to do anything complex in VaM that isn't sex related you should look into migrating directly to Unity and remove all the cruft you don't need that hangs around with VaM, not least of which is the stigma of the original intended purpose.
If you want meditation apps, there are actually a few native for the Quest2 and some PCVR ones that don't need VaM. If you have a Quest(1/2) check out the meditation stuff in SideQuest. If you don't there are still some on SteamVR.
 
I have to say, you don't HAVE to use VaM. It's just a sandbox on top of Unity whose purpose is lifelike avatars.
Unity is incredibly powerful and easy to use, you can make a VR app in about 30 seconds.
If you want to do anything complex in VaM that isn't sex related you should look into migrating directly to Unity and remove all the cruft you don't need that hangs around with VaM, not least of which is the stigma of the original intended purpose.
If you want meditation apps, there are actually a few native for the Quest2 and some PCVR ones that don't need VaM. If you have a Quest(1/2) check out the meditation stuff in SideQuest. If you don't there are still some on SteamVR.

I understand your point, but have not worked with unity. I do have a couple of meditation apps in Quests 2, but unfortunately none of them give me customization. I do think VAM give me a lot more as it let me to customize my scenes. and even add audio from "My" favorite Medication guru.

So Quests apps are out the question for me. However if learning unity is not too hard I definitely will take a look at it. The problem is even though I'm an experienced computer programmer , I'm absolutely horrible at graphic stuff. :D
 
I have to say, you don't HAVE to use VaM. It's just a sandbox on top of Unity whose purpose is lifelike avatars.
Unity is incredibly powerful and easy to use, you can make a VR app in about 30 seconds.
If you want to do anything complex in VaM that isn't sex related you should look into migrating directly to Unity and remove all the cruft you don't need that hangs around with VaM, not least of which is the stigma of the original intended purpose.
If you want meditation apps, there are actually a few native for the Quest2 and some PCVR ones that don't need VaM. If you have a Quest(1/2) check out the meditation stuff in SideQuest. If you don't there are still some on SteamVR.

Ok I bought "

1328572_b05d_5.jpg

The Ultimate Guide to Game Development with Unity using C# (Official)
On Udemy. Time to learn Unity!!! (y) (y) (y)
 
In regards to sucking at graphics. Me too.
That's where the Unity asset store and hundreds of free assets comes in. You can knock up a scenery background in seconds with the terrain tool, slap in some trees and flowers from free textures and you are almost done.
Making it "VR" is as simple as ticking "VR" in the player settings. When you run the app it tries to open the headset and you are placed where the camera was.
Of course you need to add more for some locomotion system or interaction but you can literally just drop an asset into a scene, tick VR and then be there to see that asset in the headset.
 
that's a very wise choice I think.

a few suggestions in case it helps because I've played around a bit too with the ones that are on steam:
- add gamification elements to it; like daily streaks, rewards (after x streaks you 'unlock' birds123.mp3 background noise). If it's just a scene where you sit and admire it, that's been tested already and I don't think it was successful. You can check the reviews & time played on steam. Most people did it for 0.1h to 1h and moved on, even the ones that said they loved it
- might be a good idea to make it so that other people can set and share their guided meditations, you might have a business right there. What I mean is that instead of trying to make your guided mediation app you might as well make it a framework that will allow others to make their guided meditation apps. Something like: they customize the environment, add their mp3s, set up a few rules and then they can sell it or offer it as their own. And they pay you for the license.

hope you have fun making it and to see your stuff on steam someday!
Great ideas Thanks!
 
In regards to sucking at graphics. Me too.
That's where the Unity asset store and hundreds of free assets comes in. You can knock up a scenery background in seconds with the terrain tool, slap in some trees and flowers from free textures and you are almost done.
Making it "VR" is as simple as ticking "VR" in the player settings. When you run the app it tries to open the headset and you are placed where the camera was.
Of course you need to add more for some locomotion system or interaction but you can literally just drop an asset into a scene, tick VR and then be there to see that asset in the headset.
Thanks for the feedback and guidance.
I did not expect this forum to be this helpful :)
 
At some point you'll ask yourself if you're wasting your time, you'll open a scene with Ridley Weed 1.5 and start shaking your pepsi furiously at her while dragging her sliders until you accidentally drag the wrong one that makes her look like the hulk on krokodil and you'll throw the vr headset away in feigned revolt and move to more productive and satisfying stuff. Like pornhub.
I lmao at this. The struggle is real. You've done great work to make this a better app @SPQR and your own work (haptics alone) really demonstrates the potential of this thing for far more than what a lot of folks are currently using it for. The rewards are low, but so are the risks, so it's like the old internet where people did things for the love and the lulz. It's what makes this app and its communities so interesting.
 
I have to say, after the total lack of interest with my attempt at a game and the general slowdown of content I have somewhat lost interest.
It might just be me, but it seems to be a general thing. Sure we get some cookie-cutter looks, more of the same hair, another the same as 10 others scene, but no real innovation recently that I see.
People are still doing great work. The real contributors are still working hard and improving their works, but there is nothing 'new'.
My hope is that 2.0 will change all that and inspire people again.
That said, My work with CUAs in VaM is getting interesting as I learn more about Unity. I just discovered how to make a ragdoll! Adding colliders, bones, gravity etc to a CUA expands what you can do a lot.
Not sure what use the ragdoll is atm other than playing a game of "kick the corpse" but hey, learning is learning.
 
I am late to this question. I agree there is a lot of potential and I would also love more meditation type scenes in general for VR. With that said, I am not sure I want humanity descending on VAM. We have what is probably one of the best communities I have seen in a very long time. Branching this out like that would blow it up. Can you imagine the over the top feigned indigence, just how much drama would ensue, and just how much crap the devs would take? I would predict that even an independent fork would lead to drama because people would end up up-at-arms over their "good and pure" stuff bleeding over into "those people's area". The forums would be flame wars with everyone trying to write fictional rules to how and where things should be used.

TLDR - people suck and need to get over themselves so no, bad idea!!! :LOL:
 
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