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I made this CUA that contains its bones, I would like it to have physics so that it moves a little more naturally, I couldn't do it with the IK_Effector, the final bones are stiff, any ideas or another method?
Since it's imported already I assume you went through Unity. There's a workflow that you need to follow in unity to make the bones move freely. I'll try to find it
This is Tutorial How to Make CUA Hair whith has Spring Bone and Auto Morph Follow. Requires: DAZ Studio(Making This Guide with D|S 4.15). Unity 2018.1.9f2 EZSoftBone(OSS SpringBone Library) https://github.com/EZhex1991/EZSoftBone also find in...
hub.virtamate.com
but now I want to have more control on the rabbit ears bones, for example, raising the ears completely, with my index finger, until they stand uprightand