Rabbit Ears + Physics

bunny noctis

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I made this CUA that contains its bones, I would like it to have physics so that it moves a little more naturally, I couldn't do it with the IK_Effector, the final bones are stiff, any ideas or another method?
 
Since it's imported already I assume you went through Unity. There's a workflow that you need to follow in unity to make the bones move freely. I'll try to find it
 
I have used this tutorial long ago


but now I want to have more control on the rabbit ears bones, for example, raising the ears completely, with my index finger, until they stand uprightand

and I want them to collide them with my hands

 
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