entitycs submitted a new resource:
QuickJointAsym - Lightweight, Physics-based, Limb L-R Swap
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QuickJointAsym - Lightweight, Physics-based, Limb L-R Swap
Another Simple Script.
Another use case I came across, while building out a scene, and for which there was no fitting solution.
Uses the general chest area as a dynamically calculated reference point.
Swaps physics settings and positions for limbs, based on the reference point, and nothing else. Note that rotational drive values were a focus, having noticed initially how differently their rotations are categorized (you can see the clear distinctions...
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