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Posesaver

Plugins + Scripts Posesaver

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First of all ... Great Plugin!!!!
would it be possible to make a trigger action for "load NEXT pose".
With this it would be possible to automatically iterate through a story with just one button in the scene.
 
First of all ... Great Plugin!!!!
would it be possible to make a trigger action for "load NEXT pose".
With this it would be possible to automatically iterate through a story with just one button in the scene.
Hey Frozenhash and thank you so much ❤️😊, what your asking is implemented and ive set the range too 500 sec. see the images how you set it up.(give me a couple of mins and ive updated it :)

1763933973600.png
 
Kimowal updated Posesaver with a new update entry:

1.4.4

PoseSaver - Update Log: Pose Navigation

New Feature: Pose Navigation Trigger Actions

1. Navigation Trigger Actions (NEW)

- "Load Next Pose" - Cycles forward through poses (wraps to first at end)
- "Load Previous Pose" - Cycles backward through poses (wraps to last at beginning)
- Availability: Appears in all trigger panels throughout VirtaMate
- Files: PoseSaver.cs:30-33, 87-92, 309-391

2. Current Pose Tracking

- New Variable: currentPoseIndex tracks which pose is...

Read the rest of this update entry...
 
so guys how is posesaver working for you? are there anything you guys feel is missing that you want implemented? ive already thought of a few things but i do not want to implement to fast. thing is Posesaver is best with simplicity for also work with most plugins, so i dont want to implement too much, but if there is something you guys really feel is missing please tell me and il have a look at it. Happy posing :)
 
so guys how is posesaver working for you? are there anything you guys feel is missing that you want implemented? ive already thought of a few things but i do not want to implement to fast. thing is Posesaver is best with simplicity for also work with most plugins, so i dont want to implement too much, but if there is something you guys really feel is missing please tell me and il have a look at it. Happy posing :)
I've just tested it again, after testing the PoseSaver Extended by @Mo84. You know guys your plug-ins will always be compared to BodyLanguage, it's unavoidable. One of my favorite things about BodyLanguage is having several cameras per pose, cameras which stay where they are until you click on an icon for next cam, with fully customisable transitions, modes and speeds. I think it would be so nice if you had that implemented. I've seen you made the LookCam Assistant plug-in, but I don't know if it can work together with PoseSaver or not, since it did not show any icons on-screen or anything, and I just had to swap cams using the plug-in menu. Maybe it'd be a good idea to fuse-merge both plug-ins (Posesaver and LookCam) together, in oder to achieve something more similar to BodyLanguage's PoseMe? Your plug-in, @Kimowal , as I already told you, works like a state machine, and that is so great to make some sex acts automatic, like enabling HJ or BJ plug-ins or a thruster, gazing and even kissing plug-ins. That is a great advantege, even compared with a well-known and solid plug-in like BodyLanguage, since in your plug-in we could trigger things that in BL are not so easy to achieve, like having 2 characters kissing and then make them both look at you (if you have the proper plug-ins in scene, obviously). Apart from that, I'm so curious about what things you have in mind to implement in this plug-in, so I'm looking forward to read about your own ideas. Thanks once more for your work and dedication!
 
Kimowal updated Posesaver with a new update entry:

Scene Graph Flow system integrated

PoseSaver Update - Scene Graph Flow System

New Features Added:

1. Scene Graph / Story Flow System
- Link poses together to create branching narrative paths
- Each pose can have multiple "next poses" with different paths
- Create interactive, non-linear pose sequences

2. FLOW Tab (New Tab in Pose Editor)
- Visual interface for creating pose connections
- "Link to: [pose name]" buttons to connect poses
- Shows all connected poses with ability to remove them...

Read the rest of this update entry...
 
as you see i've made a new future into posessaver, workflow, this was intended but is not yet fully done as i want to expand it, ive also changed allowences for copy/changing the scripts, what u do privately i dont care about as long as its not uploaded here. To understand why, i made posesaver with a purpose for self learning as i make this, therefore i feel that untuill im done making it i wont/shouldnt allow anymore changes by others, other than the great feedbacks you have provided me on this journey. Once im done im thinking of changing it back to a free to mod friendly plugin. I hope you have understanding for this. Main reason is that we wont see futures overlap between plugins because of same thaughts around certain ideas.
 
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I've just tested it again, after testing the PoseSaver Extended by @Mo84. You know guys your plug-ins will always be compared to BodyLanguage, it's unavoidable. One of my favorite things about BodyLanguage is having several cameras per pose, cameras which stay where they are until you click on an icon for next cam, with fully customisable transitions, modes and speeds. I think it would be so nice if you had that implemented. I've seen you made the LookCam Assistant plug-in, but I don't know if it can work together with PoseSaver or not, since it did not show any icons on-screen or anything, and I just had to swap cams using the plug-in menu. Maybe it'd be a good idea to fuse-merge both plug-ins (Posesaver and LookCam) together, in oder to achieve something more similar to BodyLanguage's PoseMe? Your plug-in, @Kimowal , as I already told you, works like a state machine, and that is so great to make some sex acts automatic, like enabling HJ or BJ plug-ins or a thruster, gazing and even kissing plug-ins. That is a great advantege, even compared with a well-known and solid plug-in like BodyLanguage, since in your plug-in we could trigger things that in BL are not so easy to achieve, like having 2 characters kissing and then make them both look at you (if you have the proper plug-ins in scene, obviously). Apart from that, I'm so curious about what things you have in mind to implement in this plug-in, so I'm looking forward to read about your own ideas. Thanks once more for your work and dedication!
Sorry i saw your feedback a litle late( had to rush the latest update couse i had to run to work😄) , as for camera, yes this was/is indeed a future i have thought of, and as you wish it i shall certainly make my take on it🙂👍 ive tried as much as possible do be careful about what i implement(therefore a lot of ideas are yet not ready for release), couse i want posessaver to be an easy and fun start for newbeginners, as well as focusing on it to be a good product for advanced users, its a bit learn-as-i-go mentality. I have though just released the a new function in it, this is ment as a start for an more advanced, but easy to use, future which gives more flexibility and roadmaps on what way to go for different poses, (i will explain more in depth as i implement updates for it).anyhoo i will deff insert the cam futures you want. Thank you so much for helping posesaver grow! ❤️
 
Hello,

this is great work you're doing here, thanks for this great tool. If may have useful feature request though:

Just like BodyLanguage, please include saving of finger morphs/bone positions. For example, using Ruviks PosingHelper, you can use either simple method of posing fingers (VAM sliders) or advanced (basically daz bones of fingers from what I recall, each finger having 3 joints with XYZ axes, and there are 2 carpal joints per hand). BodyLanguage does save those (except for carpal ones which is not a biggie really, you mainly need finger ones) when saving a pose, and it's super useful if you pose two characters with specific finger positions, without having to remember to save poses in Ruvik's plugin and load them manually. OR when character is grabbing a chair etc. That feature would be amazing for me, for one click complete pose. Cheers!
 
Hello,

this is great work you're doing here, thanks for this great tool. If may have useful feature request though:

Just like BodyLanguage, please include saving of finger morphs/bone positions. For example, using Ruviks PosingHelper, you can use either simple method of posing fingers (VAM sliders) or advanced (basically daz bones of fingers from what I recall, each finger having 3 joints with XYZ axes, and there are 2 carpal joints per hand). BodyLanguage does save those (except for carpal ones which is not a biggie really, you mainly need finger ones) when saving a pose, and it's super useful if you pose two characters with specific finger positions, without having to remember to save poses in Ruvik's plugin and load them manually. OR when character is grabbing a chair etc. That feature would be amazing for me, for one click complete pose. Cheers!
Hello Babul and thank you so much for the feedback 🙂👍 i do this in my Animatis plugin, by adding morphs with sliders, (you choose fav morphs then implement them for animating/positioning of, for example, Fingers. Would this work? Either that or i will go with how you suggested, which is probably the more correct approach.
 
Hello Babul and thank you so much for the feedback 🙂👍 i do this in my Animatis plugin, by adding morphs with sliders, (you choose fav morphs then implement them for animating/positioning of, for example, Fingers. Would this work? Either that or i will go with how you suggested, which is probably the more correct approach.
I think it would be best to just include it in your pose plugin. For animations I just use Timeline, and I pose characters with PosingHelper - it is THE plugin to pose fingers easily too, so I it would be great to have all-in-one complete pose save (I assume also morphs marked as pose morph in VAM are being saved already? I haven't tested it yet). You can probably see how BodyLanguage does this, it can be done without any extra dependencies for sure (juz daz bones or something).

EDIT:
To clarify further, in advanced mode in Ruvik plugin this is controlled by the plugin and there is a helper plugin that you attach to person atom that has all the sliders - but those are sliders for the plugin only, I think they are directly altering finger bones rotation (I think like it happens if you swap hand positioning to JSON mode in VAM, but I am not 100% sure on that - at any rate those are NOT morphs). So if wouldn't work if you just saved morphs, gotta save bones rotation directly I think.
 
I think it would be best to just include it in your pose plugin. For animations I just use Timeline, and I pose characters with PosingHelper - it is THE plugin to pose fingers easily too, so I it would be great to have all-in-one complete pose save (I assume also morphs marked as pose morph in VAM are being saved already? I haven't tested it yet). You can probably see how BodyLanguage does this, it can be done without any extra dependencies for sure (juz daz bones or something).

EDIT:
To clarify further, in advanced mode in Ruvik plugin this is controlled by the plugin and there is a helper plugin that you attach to person atom that has all the sliders - but those are sliders for the plugin only, I think they are directly altering finger bones rotation (I think like it happens if you swap hand positioning to JSON mode in VAM, but I am not 100% sure on that - at any rate those are NOT morphs). So if wouldn't work if you just saved morphs, gotta save bones rotation directly I think.
Yes your correct, il have it implemented as soon as possible🙂👍 UPDATE : ok ive looked and hand morphing, ive decided to make a new ui tab for this, i will use ky1001`s Builtin Hand and Finger Morph Manager as a refference, i could ask for permission to use the plugin with mine but i think i want to make my own implemented version, i dunno when this is ready but i will update soon as its finished and tested :)
 
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Yes your correct, il have it implemented as soon as possible🙂👍 UPDATE : ok ive looked and hand morphing, ive decided to make a new ui tab for this, i will use ky1001`s Builtin Hand and Finger Morph Manager as a refference, i could ask for permission to use the plugin with mine but i think i want to make my own implemented version, i dunno when this is ready but i will update soon as its finished and tested :)
Very nice, that will be great. Also not sure how ky1001's stuff exactly works but I'd like to stress that in case of bone rotation (how Ruvik does it), you can adjust each joint separately (you can't do that manually in VAM by default, script is needed), e.g. bend only the tip of the finger for example, whereas VAM morphs like "middle finger bend" just bends the entire finger (you can do that manually in VAM, just move the morph slider). So morph approach would be simpler but less versatile option, but still better than nothing for sure! Good luck :)
 
Very nice, that will be great. Also not sure how ky1001's stuff exactly works but I'd like to stress that in case of bone rotation (how Ruvik does it), you can adjust each joint separately (you can't do that manually in VAM by default, script is needed), e.g. bend only the tip of the finger for example, whereas VAM morphs like "middle finger bend" just bends the entire finger (you can do that manually in VAM, just move the morph slider). So morph approach would be simpler but less versatile option, but still better than nothing for sure! Good luck :)
i have integrated this :) a starter at least so its coming in a sec :)
 
Kimowal updated Posesaver with a new update entry:

1.4.5

✅ PoseSaver Update – Multi-Camera System + Full Hand/Finger Morph Control


This update brings two major new systems to PoseSaver, designed to give creators more control, better workflow, and smoother cinematics.




🎥 1. Multi-Camera System (CAMERA Tab)


PoseSaver now supports multiple camera angles per pose, with a clean on-screen button layout directly under each pose thumbnail.


Highlights:


  • ...

Read the rest of this update entry...
 
Very nice, that will be great. Also not sure how ky1001's stuff exactly works but I'd like to stress that in case of bone rotation (how Ruvik does it), you can adjust each joint separately (you can't do that manually in VAM by default, script is needed), e.g. bend only the tip of the finger for example, whereas VAM morphs like "middle finger bend" just bends the entire finger (you can do that manually in VAM, just move the morph slider). So morph approach would be simpler but less versatile option, but still better than nothing for sure! Good luck :)
ok new update is released, im thinking this is a start, the whole ui and tabs needs better rework and i will do this when we are nearing a final version, unless we need to fix on the morphs i think the workflow will be my next step as i feel it need a couple of functions more. Also the cam functions.. well i might just integrate my lookcamassistant for this, im not sure yet.
 
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hi nice plugin, could you do something for us who have lots of poses, once the external UI on the left is full, we can't reach the poses hidden under the screen, maybe add on top a page number and arrows? to display pose 1-12, then 13-24 etc? think also about people on 1080p
I would like also the option to transition from 1 pose to another, as it was possible in V1 (while waiting on BL72 ;) (optional)
cheers , keep up the good work
 
hi nice plugin, could you do something for us who have lots of poses, once the external UI on the left is full, we can't reach the poses hidden under the screen, maybe add on top a page number and arrows? to display pose 1-12, then 13-24 etc? think also about people on 1080p
I would like also the option to transition from 1 pose to another, as it was possible in V1 (while waiting on BL72 ;) (optional)
cheers , keep up the good work
Hello Cyberdelique yes i will adress this, numbersystem might actually be the easiest and best, i had a thought of doing this by adding a new kinda "edit" ui where you get a total new ui for each flow, but might be unneccesarily overthinking. il test- and find a good solution for this :) As for the the option to transition from 1 pose to another, yes sure we can have that back! :)
 
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Kimowal updated Posesaver with a new update entry:

1.4.6

✅ Features Added

1. Pagination System

File: PoseScreenCanvas.cs
- Previous (◄) and Next (►) arrow buttons
- Page counter display (e.g., "1/3")
- 12 poses per page (4 rows × 3 columns for 1080p)
- Auto-hides when ≤12 poses

2. Smooth Pose Transitions

Files: PoseData.cs, PoseSaver.cs, PoseSaver.cslist
- Enabled the existing PoseSaverTransition system (was built but not connected)
- Smooth lerp/slerp animation between poses
- Controlled by "Transition Time" slider (0-10...

Read the rest of this update entry...
 
For those using Timeline, I noticed that you have to be careful with loading poses. Looks like when you load a pose, controllers will keyframe themselves into Timeline immediately. So, if you have 2 different poses with 2 animations and you are currently in animation 1, then pressing pose2 button will swap the pose, but also your original keyframe in animation 1 will be replaced by the one from pose2. I don't remember it happening when you load a pose in other plugins, so I guess make sure to manually swap in Timeline UI to the animation you will be working on *before* changing to the corresponding pose.
 
For those using Timeline, I noticed that you have to be careful with loading poses. Looks like when you load a pose, controllers will keyframe themselves into Timeline immediately. So, if you have 2 different poses with 2 animations and you are currently in animation 1, then pressing pose2 button will swap the pose, but also your original keyframe in animation 1 will be replaced by the one from pose2. I don't remember it happening when you load a pose in other plugins, so I guess make sure to manually swap in Timeline UI to the animation you will be working on *before* changing to the corresponding pose.
🤔 Il look into this, i dont use timeline so much after i started with animatis, il check both plugins to see how the behaviour with posesaver is then il see if i can do something about it. Update : ok ive released a new update(1.4.7) , and hold finger crossed it works. i couldnt see any problems but please point out if there`s some issues :)
 
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Kimowal updated Posesaver with a new update entry:

1.4.7

Update 1.4.7 – Timeline Auto-Keyframe Protection


✔ Fixed: Timeline overwriting animations when loading poses


Some users experienced that loading a pose in PoseSaver would trigger Timeline’s “Auto-keyframe all controllers”, causing Timeline to automatically create new keyframes and overwrite existing animation data.


This is now fully resolved.




What’s New


🛡 Automatic...


Read the rest of this update entry...
 
Guys im gonna post similar on my other plugins, but i just want to thank you all for taking time with my plugins and testing them❤️ seeing you downloading, using, and giving great feedbacks just gets me even more excited about continue the work. Thank you all so much! 🫡
 
Heck yea, you're on a roll! Will do check LightAssistant for sure! With new Timeline fix, posing plugin is looking very good indeed (but you know me, I'll keep pestering you about those advanced fingers posing later 😏). Take it easy, man's gotta rest as well 🙏
 

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