Question Pivot point wrong in assetbundle

isskini

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I'm attempting to create an assetbundle for VaM and I'm pretty much done except that when the assets come into VaM from unity the pivot point is wrong. This is an existing assetbundle I've extracted and imported into unity as I wanted to add more texture options. When I got the object into Unity and then back into VaM it was too big so I had to scale it to 0.1 in the Unity Transform, that may be related.

Things I've tried:

1. Setting the origin of the object to 0,0,0
2. Changing the tool handle position to Pivot or Center in Unity
3. Eyeballing where the pivot point is in VaM and trying to match it in Unity.

Does anyone have any idea what could be wrong? My next step would be to try and export the mesh and see if it's messed up somehow.
 
Answered my own question. After much research it seemed that the origin of the asset was improperly defined in whatever program created it. Imported to probuild and exported as an OBJ, bought into Blender, fixed the origin and exported as an OBJ. Then imported back into Unity. Seems to be fixed now.
 
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