• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Physics Attachment Engine

Plugins + Scripts Physics Attachment Engine

Download [<1 MB]
Do you mean that? You want to attach also the nipple? So it cant wobble around, because the finger is blocking the movement?
Person2 is the blonde. The Plugin is loaded in the Dark Haired Atom.
View attachment 552094

Edit:
i think you can it only do with workarounds. What is your workaround?
i think stoppers attach to vertex plugin, and with some invisible object attached to the nipple (it works with the plugin) then attach it somehow to the thumbs or the hand and not to the hand controller.
Your video example is actually exactly the kind of effect I was looking for, thank you for your help I will make sure to use this work around in the future - it is far better than what I was doing!
 
Kimowal updated Physics Attachment Engine with a new update entry:

2.3

PhysicsAttachmentEngine v2.3 - Features​


Modular Grab Points:

  • Define any controller or Empty atom as a grab point
  • Default: Left Hand, Right Hand, Mouth (on Person atoms)
  • Add custom grab points for holsters, weapon mounts, etc.
  • Per-point detection radius and target filter
Timeline Triggers:

  • GrabPoint1_Attach/Detach/Toggle through GrabPoint8_...
  • LeftHand_Attach/Detach, RightHand_Attach/Detach, Mouth_Attach/Detach...

Read the rest of this update entry...
 
I don't fully understand this. Would this work with XPS model that gets imported in VAM (to be used like person Atom)?

 
Hi! I've tried the new features we discussed from 2.3 and I think that you seemed to have lost focus in the core functionality of your plugin, feeling like it lost its simplicity, the dynamic attachments are mixed along with the original contents and the UI ended up cluttered and less intuitive.
I can suggest providing two tabs, one for standard behavior and a second tab for dynamic attachments and actions, right now I'm not sure what to think about there's too many buttons spread around and I'm not sure which one is the actual button for grabbing, I assume that I must first have the attachment point selected to later trigger it from a button (can they be triggered through the timeline? If so, how?)

So far I haven't tested anything else, that's all I had to say! :)
 
Hi! I've tried the new features we discussed from 2.3 and I think that you seemed to have lost focus in the core functionality of your plugin, feeling like it lost its simplicity, the dynamic attachments are mixed along with the original contents and the UI ended up cluttered and less intuitive.
I can suggest providing two tabs, one for standard behavior and a second tab for dynamic attachments and actions, right now I'm not sure what to think about there's too many buttons spread around and I'm not sure which one is the actual button for grabbing, I assume that I must first have the attachment point selected to later trigger it from a button (can they be triggered through the timeline? If so, how?)

So far I haven't tested anything else, that's all I had to say! :)
Hey Fivel, yes physics attachment engine truly has expanded , like other plugins ive made, but same principal is going for this : its not a finished product and the final product might/might not have alle futures it has now. Right now its way to confusing so im gonna have a look at it, what do we actually need for it and how to keep it simple. so here is some pictures of how it looks at the moment :
1770134192237.png
1770134228700.png
,

Before any new release though i`m having a look at som elements i`m thinking of changing.
 
Last edited:
I don't fully understand this. Would this work with XPS model that gets imported in VAM (to be used like person Atom)?

Hey, i really have not tried so i cant tell you.
 
Kimowal updated Physics Attachment Engine with a new update entry:

2.4

Physics Attachment Engine v2.4 - Update Summary​

UI Overhaul: Two-Tab System​

Based on user feedback about the cluttered interface, the plugin now uses a clean Basic/Advanced tab system.


Basic Tab (Default)​

Simple, intuitive manual attachment workflow:

Left Column:

  • Active attachment counter
  • Mirror Mode toggle
  • Source Atom & Controller selectors
  • Target Atom & Controller selectors...

Read the rest of this update entry...
 
I’ve made a new update (currently pending approval so coming soon).
This version is cleaner and easier to understand. I’ve split the UI into two tabs: Basic and Advanced, and adjusted the colors of some action buttons for better clarity. The rest of the changes will be described in the full update notes.


I feel that Physics Attachment Engine is now close to where it should be feature-wise. However, if you find anything not working or run into problems, please write here or send me a direct message — I’ll see that faster 😊


Hope you like the update. If you find my plugins useful, I’d really appreciate your support on Patreon.🫡🍺
 
Back
Top Bottom