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Penis Mesh Colliders

Plugins + Scripts Penis Mesh Colliders

crablikecrab

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crablikecrab submitted a new resource:

Penis Mesh Colliders - Deeper penetration through some collision magic.

This is an early alpha release

Expect bugs!

Expect wonky physics!

Purpose

I've always found it hard in VaM to get deep and smooth penetration with larger male genitalia, and also have mouth and vagina soft physics at the same time. This plugin is meant to alleviate those issues. But there are trade offs, e.g. penis escapes more easily from orifices.

Help out by reporting problems (after reading known issues) in the discussion forum.

If you're a...

Read more about this resource...
 
Hello. i mnot sure if i udnerstand. how to obtain such nice effect on mouth? its your plugin works or some other plugin for mouth soft physics? could you made sample scene with effec like on the overview movie.
 
Hello. i mnot sure if i udnerstand. how to obtain such nice effect on mouth? its your plugin works or some other plugin for mouth soft physics? could you made sample scene with effec like on the overview movie.
I'm no great animator, but perhaps I can give it a go.
 
It's not the friction or the ability to align into the mouth or vag. What we need is some kind of "suckin" script like a vacuum for your peepee
 
Great use so far when messing with some other models that were imported, usually the ones for MMD and what not.

Also incompatible with both Blazedust ToySerialController but works with Yoooi ToySerialController.
- Blazedust's is still relevant because it provides other options Yoooi's doenst however hasnt been updated in ages
 
Excellent plugin idea, I REALLY hope you continue to develop it and figure out how to make it play nicely with the other plugins available.

I'm usually against taking people's GUI options away but maybe consider making the "disable original colliders" and "ignore female rigidbody colliders" exclusive to each other as having them both enabled just causes the penis to clip through as if it has no collision at all. I don't personally see a benefit to having both on, but I could just be missing it.

Somethings I figured out while playing with the Plugin: obviously turn down the Jaw hold spring in the "jaw physics & triggers" tab. but beyond that if you go to the Neck control node physics tab and link the neck control node to the chest control node with a "parent link" on rotation and then go to the head control node and link it to the neck control node with "comply" on rotation and turn up the "comply rotation" spring and damper (I tested out 260 on spring and 40 on damper) you can get some good fluid movement on at least a simple in-out motion. the only two morphs used were "mouth open" default morph set to 0.717 and "[BJ DX] Mouth Open Shape" set to 1.0 by AnalogueBob in the "BJ_Deluxe.2" package.

Here's a small test I did, notice that absolute unit wasn't causing much issue.




The plugin has lots of potential for use. Maybe adding another portion that replaces the whole mouth/throat section of colliders on the sucker with their own sliders for fine tuning and possible integration with "throat bulging" morphs and plugins.
 
Excellent plugin idea, I REALLY hope you continue to develop it and figure out how to make it play nicely with the other plugins available.

I'm usually against taking people's GUI options away but maybe consider making the "disable original colliders" and "ignore female rigidbody colliders" exclusive to each other as having them both enabled just causes the penis to clip through as if it has no collision at all. I don't personally see a benefit to having both on, but I could just be missing it.

Somethings I figured out while playing with the Plugin: obviously turn down the Jaw hold spring in the "jaw physics & triggers" tab. but beyond that if you go to the Neck control node physics tab and link the neck control node to the chest control node with a "parent link" on rotation and then go to the head control node and link it to the neck control node with "comply" on rotation and turn up the "comply rotation" spring and damper (I tested out 260 on spring and 40 on damper) you can get some good fluid movement on at least a simple in-out motion. the only two morphs used were "mouth open" default morph set to 0.717 and "[BJ DX] Mouth Open Shape" set to 1.0 by AnalogueBob in the "BJ_Deluxe.2" package.

Here's a small test I did, notice that absolute unit wasn't causing much issue.


View attachment 464955

The plugin has lots of potential for use. Maybe adding another portion that replaces the whole mouth/throat section of colliders on the sucker with their own sliders for fine tuning and possible integration with "throat bulging" morphs and plugins.
Thank you for your feedback!

Perhaps I misunderstand you, but having both "disable original colliders" and "ignore female rigidbody colliders" enabled should not cause 'no collision at all', it should still have collision with soft body physics colliders. The video in my post is with both of them enabled.

I see that I am going to need to rethink the UI, "ignore female rigidbody colliders" does too much to just be a simple toggle.

Good experimentation with jaw physics! I have never even played around with those.
 
Sorry for spamming you with posts but just wanted to share some more of what I found while experimenting. I was playing around with it some more if you set head linked to neck and neck linked to chest like I posted in my other post and then set the link rotation spring of the head and neck control nodes to somewhere between 1-999, increase the link rotation damper (I only tested 400), and reduce link roatation max torque (I tested 9300) you can get some good "gawp gawp" motions using just rotation of the chest, adding a little force to get back and forth and you can get this:




That's pure cycle force, the plugin is "AutoThruster" by Vinput which is just a cycle force plugin that makes it easier to manipulate a cycle force link to a control node.

All that + your plugin to reduce the jittery lips and sprinkle in some scene triggers you could make some good automated BJ motions.
 
Sorry for spamming you with posts but just wanted to share some more of what I found while experimenting. I was playing around with it some more if you set head linked to neck and neck linked to chest like I posted in my other post and then set the link rotation spring of the head and neck control nodes to somewhere between 1-999, increase the link rotation damper (I only tested 400), and reduce link roatation max torque (I tested 9300) you can get some good "gawp gawp" motions using just rotation of the chest, adding a little force to get back and forth and you can get this:


View attachment 464956

That's pure cycle force, the plugin is "AutoThruster" by Vinput which is just a cycle force plugin that makes it easier to manipulate a cycle force link to a control node.

All that + your plugin to reduce the jittery lips and sprinkle in some scene triggers you could make some good automated BJ motions.
I don't think two posts counts as spamming, don't worry about it

Looks good! In PenisMeshColliders, I have found that if you set the X and Y scale of the penis to maybe 0.96 - 0.98 and you should get better 'lip to penis' adherence. Give it a try.

The only critique I have is that you're using the default model, I despise her 😭
 
I don't think two posts counts as spamming, don't worry about it

Looks good! In PenisMeshColliders, I have found that if you set the X and Y scale of the penis to maybe 0.96 - 0.98 and you should get better 'lip to penis' adherence. Give it a try.

The only critique I have is that you're using the default model, I despise her 😭
Yeah I found the x and y scale for that particular dick to be good at .97 I forgot to mention that setting in your plugin in my posts.

I just spawned in the default model to test out the plugin when I saw it in the hub. If I loaded in my other looks I doubt I would get good enough FPS to record a video to show like in the other two posts. The physics settings on the nodes + these plugins gave some really good results that when combined with more attention to production quality could create convincing loops using just a simple rotational cycle force.

Add in logic bricks and state machine and you could build a sophisticated motion that seemlessly transitions between different force quantity and damper to get a seemingly dynamic cycle.
 
hey - nice plugin - been trying it out with https://hub.virtamate.com/resources/diviningforeskin.33609/ (which is a better version of DiviningRod - based of that code but without the memory leaks. It does work though I did notice I needed to adjust where it's pointing for a mouth. Anyway will keep an eye on this plugin, good job.
Wasn't aware DivingRod had memory leaks! I'll probably update the description, since redeyes is actually maintaining DiviningForeskin.
 
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Would love to have a look at the scene because i can't manage to get a good looking BJ on my side when i use the plugin with default setting it feels like it doesn't collide at all.
Love what you't doing, made me want to try and make BJ animations again.
 
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crablikecrab updated Penis Mesh Colliders with a new update entry:

Now with optional balls!

This update brings a bunch of fixes, new features, is just generally better at what it's supposed to do.

Change Log
  • Added an optional mesh for balls (disabled by default)
  • Added granular toggles for ignoring female colliders (Read the information box in the plugin!)
  • Fixed bugs with penis ignoring too many colliders
  • Option to toggle penis mesh on/off (enabled by default)
  • Option to toggle original colliders on/off...

Read the rest of this update entry...
 
Could you share this sample animation scene?
Or is it someone else’s?
I love this blowjob.
 
Could you share this sample animation scene?
Or is it someone else’s?
I love this blowjob.
I second this aswell, can we get the sample scene by any chance, please? I want to reproduce exactly what I see there but I cannot do it flawlessly, so a sample would be just perfect.
 
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