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PBR Material Translator

Plugins + Scripts PBR Material Translator

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vamBear

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The render of that room is top of the line for what VAM can do. Curious, how does this affect frame rate? What kind of GPU/CPU is needed to take advantage of this for a standard scene without taking too big of a hit?
 
The render of that room is top of the line for what VAM can do. Curious, how does this affect frame rate? What kind of GPU/CPU is needed to take advantage of this for a standard scene without taking too big of a hit?
From my understanding this shouldn't effect much at all. What I mean by that is - If you load the original scene and it runs well, then this conversion will take a moment to convert each texture over (which will cause a slight spike in GPU/CPU) and then copy the textures into shaders that VaM has already compiled and run the same but look better. It's also smart, which means if there wasn't normal maps on the input, it'll use a shader that doesn't even have normal maps. So in some cases it might actually run faster.

All this is really doing, is correcting a PBR workflow error.
 
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