Shader[] allShaders = UnityEngine.Resources.FindObjectsOfTypeAll<Shader>();
Shader desiredShader = allShaders.FirstOrDefault(s => s.name == "Custom/Flat");
if (desiredShader != null)
{
material = new Material(desiredShader);
material.color = new Color(93f / 255f, 104f / 255f, 93f / 255f, 1.0f);
}
var meshRenderers = theDildo.GetComponentsInChildren<SkinnedMeshRenderer>();
foreach (var meshRenderer in meshRenderers)
{
meshRenderer.material = material; // Set your material here
SuperController.LogMessage("Material set for MeshRenderer: " + meshRenderer.gameObject.name);
}