Solved New Update Safe to do? 1.20.77.8 to 1.22?

3rdStoryline

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I've been creating a fairly complex scene, with many animations, many nodes that get turned off and on through-out, many many varying potions across a large area, with many assets that get toggled on and off during all of this. Basically an entire house, that is intractable, with scenes that start in different parts of the house. With people that are interactive.

I've been reluctant to update as I'm still at version 1.20.77.8, I'm afraid updating will mess up my complex scene in someway, in which It will take me hours to go through the entire thing after updating to fix issues.

Does anyone know if there has been any issues updating? causing scenes to have problems?

And is it safe to update with that big of a jump?

Normally I'd just copy an install, and update the copy and see everything is okay. But in this case, my vam folder is 400gbs. Most of which are not VAR files, as I don't really care for managing VaM with VAR's unless required. Normally I'll just unpack them, and put them where I know to find them, and not in a giant VAR list along the side that you gotta scroll through for an hr looking at tiny text. I digress. So doing a temp update is sorta out of the question..


My other concern is that some things may have changed, in a way where when I continue making the scene, that I'll have to spend half a day reassessing the program.

Any insight would be appreciated!

PS: There are features in the latest update that has caught my attention. It's why I'm now considering it.
 
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Considering you can have more than one VaM folder, but don't want to have another or even use VARs, then stay in 1.20.
You'll be stuck in time and won't be able to use new things that only work in 1.21/22, but that's up to you. There's no garantee about anything.
 
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Considering you can have more than one VaM folder, but don't want to have another, then stay in 1.20.
You'll be stuck in time and won't be able to use some new things that only work in 1.21/22, but that's up to you. There's no garantee about anything.
So there are known issues with updating?
 
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Issues in what way?
Will old scenes play? Very likely. If they break it's probably more related to the plugins being updated, or resources removed from the Hub, hardly ever from VaM changing.
 
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Issues in what way?
Will old scenes play? Very likely. If they break it's probably more related to the plugins being updated, or resources removed from the Hub, hardly ever from VaM changing.
Hmmm.. I see. Now that I think about it, I've been using the latest plugins that are meant for the latest version(or 1.21) of VaM and not the one I'm on. And yet they all seem to work flawlessly, even though many of them claimed to only use on version 1.21 or higher. So maybe VaM is more lenient then I originally thought. In which case updating might be fine to do.

Do we know if the recent changes in world scaling will negatively affect an old scene? Or was that purely for Camera perspectives and not the actual objects in space?
 
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You can make another Vam installation without moving all your vars to it. I'd suggest making a clean install (it's about 20GB) then move over your big custom scene and any dependencies. See how it runs before deciding whether to stick with 1.22.

I'd be very surprised if you have any issues, but no guarantees.

The other option would be to update you main installation to 1.22, and simply revert to 1.20 if there are any issues. You can do that in the "options" section of the updater.
 
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You can make another Vam installation without moving all your vars to it. I'd suggest making a clean install (it's about 20GB) then move over your big custom scene and any dependencies. See how it runs before deciding whether to stick with 1.22.

I'd be very surprised if you have any issues, but no guarantees.

The other option would be to update you main installation to 1.22, and simply revert to 1.20 if there are any issues. You can do that in the "options" section of the updater.

So I decided to Robocopy the entire directory for safe keeping.. RIP400gbs. xD Anywho, update 1.22.0.0 broke many of my animations as many of them used reverse actions. As of 1.22.0.1 however, that was fixed. so everything that I've tried thus far in 1.22.0.1 has worked flawlessly. I actually have a few more FPS then before. So that's a plus xD.

Only thing I noticed (and isn't a colossal deal) is some of my duplicate Morphs I made don't like to load separately, and get thrown in together as the same thing on scene load. Meaning the morph is doubled, instead of being their two separate values. Though, I can just manually fix that by naming them differently. no big deal. I should of done that to begin with anyway xD (I have some duplicate morphs, cuz I found during animating, that I some times would want two that can be handled separately. It works well, if used correctly.)

Thanks for all your help guys!

PS: just for testing purposes after realizing 1.22.0.0 wasn't working out, I reverted the install back to 1.20.77.8, just to see if everything would work again, and to see how safe reverse updates were. And that ended up working out well. So for anyone else that is worried or uncertain, updating to a previous version works flawlessly as far as I can tell.
 
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