Very nice
There is one issue I came across you might want to look into (in the prev. version). I think colliders are not updated when modifying morphs at the moment. I've had some strange issues where the leg position was weird or hair had odd bulges. These are gone when saving the appearance and loading it to another atom, and occasionally will resolve when doing certain actions (I think applying custom textures was one of them). Maybe you are missing an 'update colliders' callback?
Strange. I will look into this, but I can't think of any reason colliders would be affected. The only thing this plugin does is modify whether or not the morphs are displayed in the UI-- It does not change in any way how those morphs are applied. Maybe auto-driven morphs were being affected by visibility settings for some reason?
If so, the newest version is even less likely to have 'visibility' related side effects as it now only modifies morph visibility briefly- setting them to invisible just for 5 frames to update the UI and then reverting them back to normal behind the scenes. As a result the only thing that's changed is the display.
Of course, for due diligence I will try to find out how this plugin might be contributing to that issue.
If you can find a way to reproduce the issue it will help a lot, but I will experiment and try to find out what could have been happening.
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