• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

VaM 1.x Mocap animation problems with morphs

Threads regarding the original VaM 1.x

Parotoe

New member
Joined
Sep 3, 2025
Messages
3
Reactions
0
Hello. First of all, forgive my bad english.

When I launch a scene with a mocap animation, it works fine with the scene character. But when I change it for a shorter character, the feet and knees start glitching. I know it can be solved by modifying each frame of the timeline, but for long animations they are too much.

Is there an aeasier solution? Something like adjusting the animation to the new body automaticaly?. I´ve searched for it but I find nothig helpfull.

Thanks in advance.
 
You can try to adjust the scale of the character (control & physics 1 tab, at the bottom is a slider).
Yes, thanks. I´ve tried but, as the proportions of the person still being the same, the problem still there. It kind of work if I make the character taller with a morph, but what I need is a solution without changing character´s heigh. I don´t know if this is possible...
 
Either adjust the appearance (Height/Lengths/Scales) or adjust the keyframes. There is no other 'magic' solution.

You can adjust/offset the keyframes in bulk. Timeline has that feature but it is usually easier to alter the proportions with the following basic morphs: Legs length, upper body- & lower body length etc.

It's a good idea to use a scale pose with markers when matching scales.
 
There are two main sliders that adjust the character's height. The main Scale slider in control & physics 1 keeps the feet basically where they are and scales the rest of the body up or down. There is another, a built-in morph called Body Scale that keeps the hip where it is and scales the head and feet in or out. It might take some combination of these two to make a different character work in an existing scene. If the new character has a merged morph for the whole body that changes the scale, try dialing that back to 0.9 or 0.8 to see if it helps. That might change the appearance, but it's a compromise.
 
Either adjust the appearance (Height/Lengths/Scales) or adjust the keyframes. There is no other 'magic' solution.

You can adjust/offset the keyframes in bulk. Timeline has that feature but it is usually easier to alter the proportions with the following basic morphs: Legs length, upper body- & lower body length etc.

It's a good idea to use a scale pose with markers when matching scales.
I tried the bulk thing, but it´s not working. The only solution I´ve found is modifying legs length, but then che character looks so tall. Anyway, thanks for the replies.
 
Back
Top Bottom