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Meridiana Dress + Thong

Clothing Meridiana Dress + Thong

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Shortstack Enjoyer submitted a new resource:

Meridiana Dress + Thong - Sorceress' Thong from a Sorceress' Tale

The extra dress and thong outfit pieces for a certain sorceress.

Made for Meridiana by trety, the thong should work with just about any character but the dress will likely not fit quite right. Extracted from the original Unreal game and converted into VaM. This is my first contribution to VaM so it's likely rough around the edges, but hopefully at least a few people will get some use out of it. If anyone knows how to improve...

Read more about this resource...
 
There's something funky going on with the sim texture, making a few colliders get stuck with a value above 252, even though there doesn't appear to be any in the image.
I've done some editing, and the pattern seems to be that large differences in a small area confuse the system somehow, boosting the value of certain pixels.
I settled on a couple of tries, one is the original file, but with a curve that caps everything over 250, the other is one where I tried to even up the symmetry a bit by overlaying a mirrored version of each part over each other, then added a bloom filter to smooth out transitions and catch stray edges. Feel free to use either one as you like.

Oh, and you may want to redo the sim joint build for the underwear with the "nearby joints" toggle set, or the ribbon falls off if someone turns the sim on.

Aaaand, while I'm at it, may as well throw in some presets I made, one for the intended Trety morph, and one that I made for my own attempt at Meridiana a while back, which should play better with appearances closer to the base. I had to go down quite aggressively on the distance scale to keep it from going baggy, so it could probably do with some more sim editing to keep it from hiking up so much, but I am out of time for today.
 

Attachments

  • Meridiana_Costume2_Sim_originalReduce.png
    Meridiana_Costume2_Sim_originalReduce.png
    28.2 KB · Views: 0
  • Meridiana_Costume2_Sim_fuzzySymmetry.png
    Meridiana_Costume2_Sim_fuzzySymmetry.png
    31.4 KB · Views: 0
  • Meridiana_Dress_v3_MeriDressOther.vap
    4.1 KB · Views: 0
  • Meridiana_Dress_v3_MeriDressTrety.vap
    4.1 KB · Views: 0
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There's something funky going on with the sim texture, making a few colliders get stuck with a value above 252, even though there doesn't appear to be any in the image.
I've done some editing, and the pattern seems to be that large differences in a small area confuse the system somehow, boosting the value of certain pixels.
I settled on a couple of tries, one is the original file, but with a curve that caps everything over 250, the other is one where I tried to even up the symmetry a bit by overlaying a mirrored version of each part over each other, then added a bloom filter to smooth out transitions and catch stray edges. Feel free to use either one as you like.

Oh, and you may want to redo the sim joint build for the underwear with the "nearby joints" toggle set, or the ribbon falls off if someone turns the sim on.

Aaaand, while I'm at it, may as well throw in some presets I made, one for the intended Trety morph, and one that I made for my own attempt at Meridiana a while back, which should play better with appearances closer to the base. I had to go down quite aggressively on the distance scale to keep it from going baggy, so it could probably do with some more sim editing to keep it from hiking up so much, but I am out of time for today.
Appreciate the effort you're putting in to help make these work better. You'll have to excuse me for not really knowing what I'm doing but I'm confused how the presets you made are supposed to work. They don't show up unless I add "preset_" to the start of the file name, and then when I try applying the "MeriDressTrety" morph preset it changes her proportions to the G2F defaults.
 
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Ah, right, that's probably not too obvious. These are for the "customization" submenu of the particular clothing item.
Since it checks the clothing ID (one from these would be "id" : "Shortstack Enjoyer:Meridiana_Dress_v3WrapControl" for the surface offsets and thickness adjustment, for example) it ignores everything in the file, except the part at the start that tells its not an overlay preset ("setUnlistedParamsToDefault" : "true"), which just resets all the setttings for whatever preset type you are trying to load it as.
Easiest way should be to just throw them in with the texture files of your local version of the clothing item, unless the packaging changes the ID strings, in which case you should be able to do it from the packaged version. The preset browser for clothing items usually hides items unless they match the particular "id" : "{CREATOR}:{CLOTHING}_extra_bit_depending_on_data" pattern. The "Preset_" prefix to the filename is probably the condition for another preset loader field, which is why you didn't find them that way. I probably wrote that in a way that made it sound like those are morph presets, but I just meant these are physics settings for another morph, if that is where the snag was.
You'll probably want to double check that the sim file gets found when you load them too, or I think it just errors out that field and zeros out the whole sim.
 
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