• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Make CustomUnityAssets that work in VR

Guides Make CustomUnityAssets that work in VR

Spacedog

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Spacedog submitted a new resource:

How to make working VR assets for Desktop creators - It's easy when you know how!

A common problem for Desktop users is making CustomUnityAssets that work in VR when they cannot test it and there are no clear explanations of how to do it, but it's actually very easy so here we go:

1. Enable Single Pass Stereo

This is the most common problem, without Single Pass rendering the same image will be drawn to each eye so there is no perception of depth.

In your Unity project open Player Settings by clicking Edit > Project Settings...

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