Hi @mostvanvege
I understand that you meet uncertainties when dealing with long dialogue. I'll try to figure this out myself.
For now, In addition, I can say is that if you are running a local koboldcpp server (either on your PC or in the cloud PC), you will be able to see the exact request that any external client is sending to it.
I think those parametersare not modifiable in the current version of the plugin. I will try to fix it in a minor update soon....to make “temp” and “min_p” modifiable in pref file
I've been just occupied by the AI2U project lately
I think it's one of the best games to date that integrates LLMs in the gameplay. This experience gave me hope that using LLMs in games could actually be interesting. Perhaps something similar, although of course a simpler version, could even be implemented in VaM.