Question Keyframes and playthrough don't match.

Aminator

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Maybe someone can tell me what I'm doing wrong.
If I turn a cylinder into a pole like it's a weapon and then keyframe out a short animation where she swings it and hits something the animation doesn't actually go to the keyframed positions.
It just does something similar but it's like vam just calculates its own version that doesn't make it all the way.
Is it the physics settings? I've played with the physics on the cylinder and clicked different physics settings for the person like control all etc but nothing so far makes her follow the keyframed positions exactly.
 
Assuming you're using Timeline you might need to check the curve type for the cylinder movement if that atom is animated. It's probably set as smooth, try out the other options or force some keyframes to hold it steady abrupt changes.
If it's parent linked from the hands and the hands are animated, the smooth curve may be good for the hands but you could compensate with some keyframes in a similar fashion as above.
Essentially, abrupt changes are complicated to make it look realistic.

This may look strange for sharing, but you can use these tricks to make something more realistic, there's even a example with a stick figure using a stick (7) ;)
It takes a while but it's super condensed, to the point and really well presented.
 
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