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Kat & D (VR VERSION)

Paid Scenes Kat & D (VR VERSION)

RizkyBizz

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As a point of feedback for this update. The lighting is great, and the FPS is much improved in VR. However, the scene itself is just not great for first person VR. The way the males head is positioned makes it very awkward for VR use. You are either looking at the back of the females head or just not in an optimal position. Such as with the legs up scene you literally need to stand up and get in the same position looking down at the ground. This could potentially be improved if the line of sight for the male wasn't locked, but that wouldn't really change the fact that most of the positions don't work as well in first person VR. The normal version of this scene is one of my favorites of yours, but this VR version is just too awkward to use in VR.
 
As a point of feedback for this update. The lighting is great, and the FPS is much improved in VR. However, the scene itself is just not great for first person VR. The way the males head is positioned makes it very awkward for VR use. You are either looking at the back of the females head or just not in an optimal position. Such as with the legs up scene you literally need to stand up and get in the same position looking down at the ground. This could potentially be improved if the line of sight for the male wasn't locked, but that wouldn't really change the fact that most of the positions don't work as well in first person VR. The normal version of this scene is one of my favorites of yours, but this VR version is just too awkward to use in VR.
Hi Yellowsnake! Thank you for your feedback! I'm very inexperienced when i comes to the VR scene of VAM, so whatever advice you can give me on improving it is recieved with open arms!

you said something on the line of sight being locked? could you elaberate on that? :)
 
Hi Yellowsnake! Thank you for your feedback! I'm very inexperienced when i comes to the VR scene of VAM, so whatever advice you can give me on improving it is recieved with open arms!

you said something on the line of sight being locked? could you elaberate on that? :)

So essentially if the male character is looking not directly at the female model your line of sight is locked in that direction. This is most obvious in the Legs Up pose. This can be mitigated if you set embody to allow the player to free look around while possessing the male. This is the setting I use for when I load embody (via UI Assist) into Male characters for scenes that don't have first person naturally:

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Another issue I didn't mention is having the pose menu directly behind the female model at the start of the scene. If you are stuck in first person in VR, you can't easily see around her to click the different poses on the menu. For whatever reason, certain scenes (such as this one) make it so you are just locked in first person and can't switch to like a third person view while in VR (at least on the Quest 3). It's just an awkward experience.

I would just say for any future scenes you want to be viable for VR, use that embody setting mentioned above, and just make sure the positions are optimal for viewing in VR. While I love your doggy positions, I don't necessarily like just looking at the back of a female models head the entire animation.
 
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