• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Julie by xxxa

Looks Julie by xxxa

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xxxa

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@xxxa
Splitting everything is bit time consuming (tbh, kinda 'pointless'), but than again you do you. :unsure:

Removing clothes from package was good idea (kudos for that) and that's about it, rest of it so-so.

I mean...spliting clothes, subscene, morph, preset, demo scene...
it's too much... morphs+app.preset+demo scene inside one package is 'fine'.
(don't stress yourself over something that most creators can't be bothered to do)

Your input has 'little' to 'no effect' on anarchistic mess, that's currently active on hub.
(and it's gonna remain that way for next 2 or so years, until vam 2.x and probably after that).

Unless you're planing to reuse your morphs (in future), in that case create new resource only for your morphs (as all in one).
 
The link for the dependency VAMJFD.Mouth_TXTr.latest doesn't work.
 
Well done! This model performs well in all contexts. If my scene is not working for some unknown reason, dropping this model in seems to solve all problems :unsure: (lighting, expressions, posing, whatever... this model is a hero)
 
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