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Jewelry Collection

Clothing Jewelry Collection

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bill_prime

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bill_prime submitted a new resource:

Jewelry Collection - Collection of hub-hosted CUA jewelry and piercings re-organized into a single pack as clothing items

Collection of CUA jewelry and piercings re-organized into a single pack as clothing items for ease of use.
Uses Skynet's SkinVertexLink to efficiently link jewelry/piercings to person atom's skin.
This allows better support for different looks/morphs without clipping issues (compared to bone linking).

Clothing items include many presets, apply clothing and then select presets! (Over 100 earring presets for example)

Many assets also include physics and I've named all of the...

Read more about this resource...
 
after qdaro.Piercings got updated I get issues loading appearances that use this, is this a general problem or just me?
 
after qdaro.Piercings got updated I get issues loading appearances that use this, is this a general problem or just me?
I think this resource is referencing specifically version 2 of qdaro.Piercings, so if you have that installed it should work.
 
Hey bill prime, I LOVE what you did with these piercings, they make ease-of-use....easy. But! I notice when loading the hoop earrings of various types that there appears to be some sort of collision issue if the character's head moves around too much and it gets hung up like the colliders are interacting badly, is there a way I can fix this? Thanks
 
Hey bill prime, I LOVE what you did with these piercings, they make ease-of-use....easy. But! I notice when loading the hoop earrings of various types that there appears to be some sort of collision issue if the character's head moves around too much and it gets hung up like the colliders are interacting badly, is there a way I can fix this? Thanks
Yes, that can happen. I think you can turn off collision in the SkinVertexLink plugin? Might help? Really depends on how the physics in the source CUAs have been configured.
 
Yes, that can happen. I think you can turn off collision in the SkinVertexLink plugin? Might help? Really depends on how the physics in the source CUAs have been configured.
Ah that is probably why, it's probably down to the source CUAs unfortunately then as I have collision off in every area I can. Maybe I can just set up a custom collider in collider editor. I'll let you all know here if I find a good solution so others can fix it if it happens for them. The way you packed all these up for use is just too good to not use them!
 
Ah that is probably why, it's probably down to the source CUAs unfortunately then as I have collision off in every area I can. Maybe I can just set up a custom collider in collider editor. I'll let you all know here if I find a good solution so others can fix it if it happens for them. The way you packed all these up for use is just too good to not use them!

CUA Edtor works great for managing all things CUA, I think you can turn off individual colliders etc.
If skin vertex link / CUA Clothing had this function it would be amazing as well.
 
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