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JCM_Knee_Bend

Morphs JCM_Knee_Bend

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VL_13

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VL_13 submitted a new resource:

JCM_Knee_Bend - JCM_Knee_Bend

morphs that correct bend of the knee


for correct work of morph "160", it is need to increase angle of shin. * example stopper (contortionist )


suffix A = additional ( overlaps with the previous morph) example : 120 - 120A = bend_90.

JMC_knee_bend_90_L - (range : 0-90)
JMC_knee_bend_90_R - (range : 0-90)
JMC_knee_bend_120_L - (range : 90-120)
JMC_knee_bend_120_R - (range : 90-120)
JMC_knee_bend_120A_L - adding an...

Read more about this resource...
 
I also hope there will be a deformation correction plug-in for the hips (inner and outer thighs) and forearms. Thank you.
 
How to use this thing? Which plug-in should I use it with?
unfortunately, this will have to be used manually.
I hope that one of coders will take up this and add support for additional JMC morphing in VaM.
 
I also hope there will be a deformation correction plug-in for the hips (inner and outer thighs) and forearms. Thank you.
I don't know about plugin, but I'll do the morphs. :cool:
I'm finishing "elbows" now,.. I'll work on hips-thigh`s - later, etc.
 
I don't know about plugin, but I'll do the morphs. :cool:
I'm finishing "elbows" now,.. I'll work on hips-thigh`s - later, etc.
Come on, but I have to say, it won't be that easy. Both the plugin and the deformation slider are difficult to make.
The mesh of the Daz character model itself has many flaws.
Both the g2 mesh and the g8 mesh are excellent meshes. Better than the g9 mesh, which has major errors.
g9 mesh error: terrible...
屏幕截图 2025-07-22 231058.png
However, due to the weight and subdivision issues of the vam. . there are two problems with the legs.

And the g2 model itself has deformation issues on the outside of the legs. There are also problems with the arms :
屏幕截图 2025-07-22 225903.png

And legs (outside) :
屏幕截图 2025-07-22 225957.png


And g8 is the best! :oops:

屏幕截图 2025-07-22 231737.png
屏幕截图 2025-07-22 231844.png

But G8 also has some minor issues on the outside of the legs and behind the armpits.


And then... finally, let me show you my girl... I'm trying to figure out... next....
微信图片_20250722232051.jpg
 
I don't know about plugin, but I'll do the morphs. :cool:
I'm finishing "elbows" now,.. I'll work on hips-thigh`s - later, etc.
It can be a very tedious process. You have to try to get the bone weights of the female character model in VAM1.
The most important thing is that every character model is different, with different legs. Most character models have flaws and errors, and there is no pubic bone at all, but my model has a pubic bone. . It is the protruding part at the top of the thigh.

The g8 model is used in vam2. I believe that people will switch to vam2 in the future, and vam1 will become less and less. A lot of content will be transferred from vam1 to vam2. Maybe... fewer and fewer people will use the g2 model, and everyone will use the g8 model with the least problems.
 
Alas. This is the only character model I have left. All my other character models failed, so I deleted them.
But... I got her. Even I like her. She is the most beautiful g2 character model in the world!
I am.... now downgraded to an ordinary vam player. I used to have works. Because I have a big topic that I need to think about constantly. You know, I have to solve this problem. Only then can I become a vam creator again.
微信图片_20250722233216.jpg
 
Elbows I'm done
I also worked on the pelvis and thigh, and it seems to me that everything works quite well, but only if bend legs (back and forth). if push them apart, morph is distorted.,
So, yes, I agree; creating a plugin that takes into account rotations on all axes will not be an easy task.
 

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