is timeline better in desktop or vr?

okgunman

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I saw something saying that using timeline in vr made it a lot easier to do the animations but is this true or no? What do you guys think
 
I can imagine that if making a mocap Timeline in VR makes a lot of sense, but if keyframing manually I would rather have the precision of the mouse even if posing the person is more difficult.
Essentially it depends on what you want to do and you're free to try both approaches to compare.
 
That is the love/hate I have going on. Stuck in desktop world but TRYING to create a VamStory. Moving actors around is SUCH a pain, I figure my best bet is to cut&paste movements from timelines (made from mo-caps) but even that is awkward using the tiny window provided in the UI. Maybe I am just shooting too high for my first project. Ahh well, back to it. (SO much fantastic product/members and so little time!)
 
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