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VaM 1.x Is it possible to lock morphs if the pose changes?

Threads regarding the original VaM 1.x

SpwCreation

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When I create looks, I mainly use the built-in morphs and most of the time the Default T-Pose.
Pose Morphs, like "Mouth Corner Up-Down" or "Lips Part," reset whenever the pose is changed or set back to default.

Is there a way to prevent this without having to save Morph Presets all the time.
 
As they are poses, unfortunately this will happen whenever you load a pose. You can:

1) Save a morph preset with only the facial features you want modified, then Merge Load this preset whenever you change a pose. You'll have to load the facial morphs everytime you load a pose tho, so it doesn't change much.
2) Use Timeline. Go to the morphs tab and favorite the facial morphs you want to keep between poses. Go to Timeline, add an animation, add these morphs to your controls, and edit the morph values to your liking. Play the animation and enable loop, and also set it to automatically play when the scene loads. This will constantly update the facial morph values to the ones in your animation. The downside to this is that it is specific to the scene you're creating, so if you want to migrate this to another scene, save a plugin preset with timeline in it and load it on the other person Atom.
 
Thanks, that's unfortunate, but oh well.

I think I'll just try to adjust my workflow and avoid resetting the pose while I'm working on a look. I'll leave that until the very end of the process instead.
 
Thanks, that's unfortunate, but oh well.

I think I'll just try to adjust my workflow and avoid resetting the pose while I'm working on a look. I'll leave that until the very end of the process instead.
Just found this plugin, try it out. You can load only part of a pose instead of the whole pose. Can be useful if you just want to move limbs around.
 
thnx
looking into it.
As i said i mostly use the T-Pose for creation. But sometimes i have to move bodyparts slightly.
 
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