• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

VaM2 Invalid Addon Folder

Threads relating to VaM2

Slaanesh

New member
Joined
Nov 14, 2020
Messages
13
Reactions
4
I'm trying to go through the VaM2 blend shape import tutorial but no matter what I set for the add on path I get an error "Invalid addon folder".

Judging from the tutorial the following should be legit: D:\VaM2_Beta1.1\Addons\Slaanesh\FigureG8Female\1.0
 
I'm trying to go through the VaM2 blend shape import tutorial but no matter what I set for the add on path I get an error "Invalid addon folder".

Judging from the tutorial the following should be legit: D:\VaM2_Beta1.1\Addons\Slaanesh\FigureG8Female\1.0
the "Addons" folder will be "D:\VaM2_Beta1.1\Addons\" in your case, when you create your asset the addon will be compiled and put under <creator_name>\<addon_name>\1.0. In the SDK you need to specify the root folder for the addons.
 
Upvote 0
I verified that the SDK preferences all show green for DAZ install / content and VaM2 Addons folders. As well as the creator name set in AddonCreator matches my path. Still get the error with "D:\VaM2_Beta1.1\Addons\Slaanesh\Philomena\1.0"
 
Upvote 0
I verified that the SDK preferences all show green for DAZ install / content and VaM2 Addons folders. As well as the creator name set in AddonCreator matches my path. Still get the error with "D:\VaM2_Beta1.1\Addons\Slaanesh\Philomena\1.0"
Does Unity have permission to install on this drive? You get this error after building the addon, and when clicking on the 'Deploy' button right? The SDK will not create the "Slaanesh\Philomena\1.0" folder, a Slaanesh__Philomena__0.1.v2a file will be put under the Addons folder (D:\VaM2_Beta1.1\Addons\), and VAM2 itself will extract it to that folder when you open it. You should not have to set or see an error with this folder on the SDK. If possible, send a screenshot of your path configs. You can also go on the Discord server for better help, if you want.
 
Upvote 0
Does Unity have permission to install on this drive? You get this error after building the addon, and when clicking on the 'Deploy' button right? The SDK will not create the "Slaanesh\Philomena\1.0" folder, a Slaanesh__Philomena__0.1.v2a file will be put under the Addons folder (D:\VaM2_Beta1.1\Addons\), and VAM2 itself will extract it to that folder when you open it. You should not have to set or see an error with this folder on the SDK. If possible, send a screenshot of your path configs. You can also go on the Discord server for better help, if you want.
That is the same drive as Unity is installed on. Pretty much everything I have is on D, only thing on C is Windows.

I get the error as soon as I select the folder for the Addon path. Even if I just select the root folder that it opens by default or the Slaanesh\Philomena\1.0 subfolder I created. If I ignore the error and add the Daz Morph Folder, pressing rescan does nothing so I can't proceed.

I'll jump on Discord when I have time to focus on this. Thanks for the help.
 
Upvote 0
Back
Top Bottom