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Solved In Desktop mode when navigating sometimes the z/x (up/down) keys temporarily reverse for me... why?

CheersMate

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I've encountered this strange quirk many times and wondered what causes it and/or how to avoid it.
I think it usually happens on 1st loading a scene or right after saving a scene (which leads me to another question I'll ask at the end).
So, right after loading I'm trying to navigate around the scene using arrow keys. S & W seem to always work as expected, but sometimes pressing the Z or X key causes the camera view to temporarily rise (or maybe fall) then is slows and reverses direction. From then on in the scene Z will be up and X will be down. Or maybe down/up. I'd swear it switches on me.
At this point I'm not even sure which way is up.

Now the 2nd question: How does the scene decide what view to use for the screenshot when saving?
Usually it stays with the current view (i.e. whatever I was looking at when I clicked save) but I have some scenes where it always jumps to another part of the screen/map/whatever and faces some other direction independent of what I was focused on when I clicked the save button. For example I'll be focused on the Person, click save and the view jumps to pointing at a far wall in the room. Any ideas what causes this?

I'm pretty sure these two things are linked somehow and thought maybe related to the Navigation Panel but I don't know and am tired of debugging. So, hoping someone else has encountered this.
 
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Solution
UPDATE (almost solution):
After deleting literally everything from the scene (except nav panel and window camera) I still had the changing focus issue.
But, on the plus side, this gave me a really small json to compare against a typical scene that uses the current focus for creating the thumbnail.
The important difference between the two is the following line:
"useSceneLoadPosition" : "true",

This line is false in a typical scene. I edited the json and set it to false in my scene and that fixed the jumping on save issue. I don't know how this flag got set to true. So, I guess that's the next question:
Does anyone know what sets this "useSceneLoadPosition" flag to "true"?
I must have missed question 2, that is one of the scene...

Example: Just after loading this scene. All I've done is focus on the Female and then hold the X key down. Initially it pans down then reverses direction and then X acts as a pan up key from then on.
Alternately, if I hold Z down right after loading this particular scene it goes down quickly and then slows a little but continues to go down.
 
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One more example: Here I'm only holding D (right) key down after loading. Initially it does a down/right motion then levels out to right.
 
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I’ve seen some odd stuff like this in certain built in environments like that beach one where movement keys get wonky as you go out towards water. What environment is being used and then the other question would be how far from the 0,0,0 point is the scene set up and last take a look at the player navigation panel to make sure there isn’t anything odd with that (not sure exactly what this atom does but given the name might be related).
 
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I’ve seen some odd stuff like this in certain built in environments like that beach one where movement keys get wonky as you go out towards water. What environment is being used and then the other question would be how far from the 0,0,0 point is the scene set up and last take a look at the player navigation panel to make sure there isn’t anything odd with that (not sure exactly what this atom does but given the name might be related).
Thanks for the suggestions.
1. Environment is Hexen88's private VIP room
2. Male's dick is at 0,0,0 (best for swapping looks and scaling).
3. Nav Panel is .... (oh)
So, after some experimenting, if the nav panel is at 0,0,0 the ZX thing goes away. I had the nav panel at y=-1 to be at ground level since 0,0,0 is dick height (I do this a lot).

BUT, the switching focus thing when I save is not affected. No matter where the Nav Panel is placed/rotated, when I click save the scene always jumps to the same point facing a wall and away from the view I was focused on before hitting save.
 
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UPDATE (almost solution):
After deleting literally everything from the scene (except nav panel and window camera) I still had the changing focus issue.
But, on the plus side, this gave me a really small json to compare against a typical scene that uses the current focus for creating the thumbnail.
The important difference between the two is the following line:
"useSceneLoadPosition" : "true",

This line is false in a typical scene. I edited the json and set it to false in my scene and that fixed the jumping on save issue. I don't know how this flag got set to true. So, I guess that's the next question:
Does anyone know what sets this "useSceneLoadPosition" flag to "true"?
 
Upvote 0
UPDATE (almost solution):
After deleting literally everything from the scene (except nav panel and window camera) I still had the changing focus issue.
But, on the plus side, this gave me a really small json to compare against a typical scene that uses the current focus for creating the thumbnail.
The important difference between the two is the following line:
"useSceneLoadPosition" : "true",

This line is false in a typical scene. I edited the json and set it to false in my scene and that fixed the jumping on save issue. I don't know how this flag got set to true. So, I guess that's the next question:
Does anyone know what sets this "useSceneLoadPosition" flag to "true"?
I must have missed question 2, that is one of the scene misc tab options. It makes it so the scene screenshot always looks the same (I never use it as I find the jump annoying though).

I guess it could also be useful to have a consistent loading position for scenes?

1736891257957.png
 
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Solution
I must have missed question 2, that is one of the scene misc tab options. It makes it so the scene screenshot always looks the same (I never use it as I find the jump annoying though).

I guess it could also be useful to have a consistent loading position for scenes?

View attachment 451632
Ahh. Thanks. I don't remember ever setting that but I guess it could have happened by accident. And yes, it is annoying.
 
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SOLUTION SUMMARY:
1. Issue 1 (Z/X going funky directions): Due to PlayerNavPanel Y coord not set to 0.
2. Issue 2 (scene jumping every time I save): Due to UseSceneLoadPosition somehow getting set to true.
 
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