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In A Good Mood (Futa/Female | Camride)

Scenes In A Good Mood (Futa/Female | Camride)

RunRudolf

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RunRudolf submitted a new resource:

In A Good Mood - romantic strip, dance and blowjob

Your girlfriend is in a good mood after a hard day of work. Relax, sit back and enjoy her performance, dancing and stripping in front of you, privately, leading to a happy end.

This long scene has been made possible thanks to the wonderful mocaps of VamTimbo and MayaMocap. I asked for permission for the import and use of VamTimbo's "Idle Movements Mocap". Do not extract and use it otherwise as allowed by CC BY NC ND.

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View attachment 433101

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RunRudolf updated In A Good Mood with a new update entry:

Now With Futa Option

- Female/Futa option (switch before starting. Be patient, ignore any error log messages, it takes around 15 sec to complete). The switching uses the mechanics described in https://hub.virtamate.com/resources/altfuta-plugin-female-futa-switch-demo.52707/
View attachment 436657
- Button to jump to BJ directly (skipping almost 10 min of mocaps) (thanks for the hint @Andoni642705)
- Minor camride optimisations and bugfixes
- More subtle UI buttons

Read the rest of this update entry...
 
I dunno if it's because I'm missing some dependancies or something, but this scene makes my PC absolutely chug. I can run other scenes that are just as good looking if not better fine, so it seems like this one is lacking in optimization or something. Even with the "GiveMeFPS" plugin it still can't reach a stable 30. My computer isn't weak either, has an i5-13600k and RX 6750XT.
 
I dunno if it's because I'm missing some dependancies or something, but this scene makes my PC absolutely chug. I can run other scenes that are just as good looking if not better fine, so it seems like this one is lacking in optimization or something. Even with the "GiveMeFPS" plugin it still can't reach a stable 30. My computer isn't weak either, has an i5-13600k and RX 6750XT.
I guess you talk about VR? It is demanding because of the quality assets and many pixel lights. You can try to put off or remove some lights, or remove the skybox and the room asset, or disable shakeit on the girl (which uses a lot of morphs and physics). See what helps most...I dont know really. Can you send a screen of your frame times / performance indicator?
 
I guess you talk about VR? It is demanding because of the quality assets and many pixel lights. You can try to put off or remove some lights, or remove the skybox and the room asset, or disable shakeit on the girl (which uses a lot of morphs and physics). See what helps most...I dont know really. Can you send a screen of your frame times / performance indicator?
Also, you may try the physics performance patch (https://hub.virtamate.com/resources...to-30-faster-physics-up-to-60-more-fps.43427/) which usually boosts physics quite considerably.
 
I guess you talk about VR? It is demanding because of the quality assets and many pixel lights. You can try to put off or remove some lights, or remove the skybox and the room asset, or disable shakeit on the girl (which uses a lot of morphs and physics). See what helps most...I dont know really. Can you send a screen of your frame times / performance indicator?
Nope, Desktop at 1080p. It usually is bouncing around between 20 - 30 FPS, though sometimes lower or higher. Even on low settings.

Good Mood Performance.png

Also I forgot to mention before but when I was seeing if it would run better if I hit play, I noticed it seems to make a white circle that covers the female character's crotch when it would be in view after she removes her shorts. Guessing that means I'm missing something.
 
Can you please make me a screenshot of the "Performance Monitor" activated? This will help to see whether its physics or scripts that load the system. You find the button to activate the monitor in your screenshot! (You could disable "Soft Body Physics" since "Shakeit" is active, but that does not help too much here).

On my system, physics definitely make the big chunk to the frametimes, around 11 ms on average on idle on female, as you can see. The rest is unsuspicious.
1733647749964.png


If I change to alt futa, physics now take up to 30 ms and I only get 22 FPS. So the physics slow down/limit the FPS as the physics calculations must be done before rendering.
1733647940077.png

(There is also a silent NullReference Error by UYExpBalls2. I maybe leave this plugin away for the next update)

But more important: If I disable the Erection and Foreskin plugins on the alt futa, physics calculation times drop to around 12 ms . So the morphs and physics of my plugins seem to be crucial.
1733648443018.png


Since this scene uses the Erection and Foreskin plugins on both futa and male, it is particularly impactful.

I will investigat on this a bit and hopefully find ways to better distribute the load over time (there are pronounced peaks), but also overall reduce the physics load. But my influence on physics is very limited, the plugins just adapt the morphs and joint values. The physics are done by the engine.
 
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I made a few performance optimisations. The results are pretty impressive. Physics calculation times are reduced by over 60 % for both plugins together and the frametimes appear to be a bit less unsteady too:

1733656029148.png

These are all averaged frametimes in milliseconds for physics only.

Here are the results with "In A Good Mood" (2 plugin pairs):
1733656952849.png


I will hopefully release the optimised plugins very soon.
BWT: The white ring is another problem which I will also solve with the update.
 
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Good Mood Performance 2.png
Sorry I forgot about this scene for a bit, but here's what I got. According to the in-game FPS meter it's quite a bit better, at least until I enter passenger mode. The AMD Adrenaline Metrics shows that there's little to no improvement though, it's still hovering around 20FPS and stutters quite a bit.
 
Sorry I forgot about this scene for a bit, but here's what I got. According to the in-game FPS meter it's quite a bit better, at least until I enter passenger mode. The AMD Adrenaline Metrics shows that there's little to no improvement though, it's still hovering around 20FPS and stutters quite a bit.
Thanks. 24 fps is not nice ;-( I get 58 fps easily (driver limited for energy saving purposes) with the current version of the scene with your settings
on a Ryzen7800X3D after loading in Passenger view:

1734210012865.png


According to these frame times of around 7 ms, I could get 130 fps if I lifted the fps limit.

Could you please add values from the "Performance Monitor" from the Performance tab? There I can see what takes much time, whether its physics or script. Please close the UI and let the view run for a few seconds, then click "Reset Averages".

Do you have any session plugins running?
 
Could you please add values from the "Performance Monitor" from the Performance tab? There I can see what takes much time, whether its physics or script. Please close the UI and let the view run for a few seconds, then click "Reset Averages".

Do you have any session plugins running?
From what I know (which isn't much admittedly) none of my session plugins would impact the scene unless they're actually utilized by the scene as far as I know, and aside from EmissiveClothing the performance impact would be minimal if they were (or positive in the case of GiveMeFPS). Here's the list though:
GiveMeFPS
CUAM.CustomUnityAssetManager
ToySerialController
VamCuaSuperglueHold
EmissiveClothingPlus & EmissiveClothingExtraEffects
DependancyViewer

Also, forgot to mention on my previous post but I recently changed my motherboard, CPU and RAM. Specifically to a MSI MAG Tomahawk B650 Wifi, Ryzen 7 7700X (running in eco mode) and T-Force Vulcan DDR5 6000mhz CL30 with AMD Expo enabled, so I now have better ram and a better processor (at least for single-threaded workloads) and I'm getting pretty much the same performance.

1734329447538.png

My guess is that the objects in the environment have a way higher poly count than is needed and unnecessarily high res textures, looking at that memory usage. It says 32 at the moment I took the screenshot but it's generally bouncing around between about 20 and 30, and it's very stuttery. I get better, less stuttery framerates in the Black Myth: Wukong Benchmark Tool and SH2 Remake and those are badly optimized games so something is clearly wrong here.
 
From what I know (which isn't much admittedly) none of my session plugins would impact the scene unless they're actually utilized by the scene as far as I know, and aside from EmissiveClothing the performance impact would be minimal if they were (or positive in the case of GiveMeFPS). Here's the list though:
GiveMeFPS
CUAM.CustomUnityAssetManager
ToySerialController
VamCuaSuperglueHold
EmissiveClothingPlus & EmissiveClothingExtraEffects
DependancyViewer

Also, forgot to mention on my previous post but I recently changed my motherboard, CPU and RAM. Specifically to a MSI MAG Tomahawk B650 Wifi, Ryzen 7 7700X (running in eco mode) and T-Force Vulcan DDR5 6000mhz CL30 with AMD Expo enabled, so I now have better ram and a better processor (at least for single-threaded workloads) and I'm getting pretty much the same performance.


My guess is that the objects in the environment have a way higher poly count than is needed and unnecessarily high res textures, looking at that memory usage. It says 32 at the moment I took the screenshot but it's generally bouncing around between about 20 and 30, and it's very stuttery. I get better, less stuttery framerates in the Black Myth: Wukong Benchmark Tool and SH2 Remake and those are badly optimized games so something is clearly wrong here.
I think you have some driver limitation impacting the fps or another local limitation or problem. 13 ms total frametime would give like 75 fps (1000 ms/13 ms). Not sure what ecomode does, but your hardware is easily good enough for this.
 
I think you have some driver limitation impacting the fps or another local limitation or problem. 13 ms total frametime would give like 75 fps (1000 ms/13 ms). Not sure what ecomode does, but your hardware is easily good enough for this.
Well like I said, I don't have this problem for any other scene. I can easily get around that FPS in other scenes that are just as if not more good-looking on Ultra settings.

Eco mode basically just reduces the power draw of the CPU, the performance drops slightly for most use cases but it also significantly lowers temps.
 
Well like I said, I don't have this problem for any other scene. I can easily get around that FPS in other scenes that are just as if not more good-looking on Ultra settings.

Eco mode basically just reduces the power draw of the CPU, the performance drops slightly for most use cases but it also significantly lowers temps.
If you think about what I wrote, you will realise that your system sort of "underperforms". The reason is of course not clear to me, as I have no information. But from what I see its not the scene itself, as your frametimes are OK. Be aware that this version of unity engine is generally badly optimized, as it does not load multi core operations well, and its of the year 2018 afterall.

I recommend to read through this article: https://hub.virtamate.com/threads/benchmark-result-discussion.13131/, run the benchmark and compare your results with these. Let me know if you find something interesting.

You could also remove assets from my scene, such as the environment, and see what difference it makes.
 
Hello, please tell me why when I launch a scene and select a pose, the animation does not start?
 
Hello, please tell me why when I launch a scene and select a pose, the animation does not start?
It's not intended that the user selects poses or animations in this scene. Its complicated, because there are different rig configurations involved depending on the animation concerned. Also, there are sophisticated systematics behind how same name animations are launched.
For standard users, either launch the scene by clicking on "Start", or you can jump to the BJ scene with the dedicated button.
 
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