StringCheeseTheorem
Member
So I have a model in blender that I managed to export to DAZ and then used Faceform Wrap to make a genesis 2 morph and import into VAM but I am unsure how to import hair (with rigging) and texture it. I tried using the hair creator and importing it as a .duf and that kind of worked but it looked exactly as it does in DAZ rather than how it does in the rendered image from Blender. I also have no idea how to go about applying the hair texture maps. Anyone know how to do this? Thanks.