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how to export VAM mocap to other software(mmd or fbx)?

ajie78

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most mocap data in VAM is low quality,i want to export the mocap data to other 3d software to refine the animation, (maya , 3dsmax, or blender , even mmd , daz3d ) and reimport it back , is there any way to achieve this? please
 
I asked this same question recently and didn't even get a reply. Now I know the VRRenderer has bvh export I am going to try it!
Ok, so you need to select BVH in the "video output" box. A bit odd, but yeah. Then it exports the animation instead of video. It goes into saves/vrrenders.
Make sure to set the recording duration to match the length of the animation (default is 10 seconds).
I imported the animation into Blender without issue and it plays and looks fine. Getting that into Unity which doesn't support BVH is proving harder.
 
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I asked this same question recently and didn't even get a reply. Now I know the VRRenderer has bvh export I am going to try it!
Ok, so you need to select BVH in the "video output" box. A bit odd, but yeah. Then it exports the animation instead of video. It goes into saves/vrrenders.
Make sure to set the recording duration to match the length of the animation (default is 10 seconds).
I imported the animation into Blender without issue and it plays and looks fine. Getting that into Unity which doesn't support BVH is proving harder.
I checked BVH and recorded video. How come there are only pictures and no BVH files?
 
I checked BVH and recorded video. How come there are only pictures and no BVH files?
Odd, It worked for me. Not that I got the BVH to work in Unity (exporting it from blender did something odd).
Did you make sure you set the output to BVH instead of video and set the duration?
 
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