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Solved Hidden geometry from Embody doesn’t fully remove the mouth model

mienbrodepueblo

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I enabled a few session plugins, but turning them off didn’t resolve the issue.
I’ve attached images of the problem below, along with the drawing plugins I had enabled. Any help would be appreciated.
Snipaste_2026-02-11_16-36-32.png
 

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Remove the face clothing parts in the Clothing tab.
 
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The facial features of the character ATOM have individually assigned shaders. If they persist despite Embody's standard settings, temporarily hiding the following materials will make them disappear:
Mouth Materials, Tongue Materials, Teeth Materials, Eyelash Materials, Lacrimals Materials, Sclera Materials, and Iris Materials.
 
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Hi everyone, thank you all very much for your help.
I tried the methods suggested by Atani and Calvados. When I applied them, the abnormal mesh disappeared instantly, but after about 2–3 seconds, the issue came back again.


I suspect this might be related to my session plugins, because I tested the same setup in a clean VAM installation and the problem did not occur there.
Do I need to completely clear my session plugin list? Is simply unchecking them not enough?
 
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Also thanks to SlimerJSpud. Offset Camera helps reduce the issue a bit,
but some scenes just don’t have enough room to use it properly.
 
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Hi everyone, thank you all very much for your help.
I tried the methods suggested by Atani and Calvados. When I applied them, the abnormal mesh disappeared instantly, but after about 2–3 seconds, the issue came back again.


I suspect this might be related to my session plugins, because I tested the same setup in a clean VAM installation and the problem did not occur there.
Do I need to completely clear my session plugin list? Is simply unchecking them not enough?
If you mention what session plugins are you using then we could point to the one causing the problem.
 
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I think subsurface scattering is the one
 
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