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Halo 4 Spartan Recruit

Assets + Accessories Halo 4 Spartan Recruit

Kyle The Man

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Kyle The Man submitted a new resource:

Halo 4 Spartan Recruit - customizable spartan Recruit

Wanted to make something to go with Testitou's techSuit.\ncomes with 38 assets, mainly the lights, decals, and the main meshes being separated for better customization.
might do anouther import but this took a lot of steam outa me
all of the assets should be named and hidden.
required:
Blazedust's Cua Manager and VamCua Superglue
Hal9001 - Glowtime for the lights
DillDoe - ColorScale for the Decals\nMVRPlugins - UnityassetVamifier for the main mesh

Read more about this resource...
 
just realized that i should have separated the toe part of the armor and parented to the toecontrol
 
Looks nice, but in VR some of the assets are separated in both eyes of the VR headset (can see only in one eye). Same thing with all decals
 
Looks nice, but in VR some of the assets are separated in both eyes of the VR headset (can see only in one eye). Same thing with all decals
Could you send an image, i don't have vr so i won't be able to check myself, but i'll see what i can do.
 
Left Side:----------------------------------------------------Right Side:


PXL_20241107_024817357.jpg
PXL_20241107_024822522.MP.jpg

Tried my best for clear pictures 🙃
 
Hey, tested it again, and same problem (the right thigh). Also, all of the decals are now bright red, but visible in both eyes. If I reset their textures in PluginIdea.MatCap's plugin, they get their textures back, but now only appear in one eye.
 
Hey, tested it again, and same problem (the right thigh). Also, all of the decals are now bright red, but visible in both eyes. If I reset their textures in PluginIdea.MatCap's plugin, they get their textures back, but now only appear in one eye.
thought that might happen. the problem is that the decal material in unity is set to render mode "cut-out" rather than "opaque". so for some reason Vr vam can't render anything but opaque. i'll have to manually modify the uv's in blender and have it be cut-out through the uv rather than through a jpg which would take some time. especially for my other project.
 
Hey, tested it again, and same problem (the right thigh). Also, all of the decals are now bright red, but visible in both eyes. If I reset their textures in PluginIdea.MatCap's plugin, they get their textures back, but now only appear in one eye.
just checked. for some reason, Vamifier is STILL NOT ON THE RIGHT THIGH. I know i put it there wth.
 
Last edited:
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