• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Gina

Textures Gina

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It is weird when I look at the normal map, the vein and general shape normal seems to folow the openGL +x +y standard, but the details such as bump, hair and pimples are actually follows the directX-like +x -Y normal style, any idea why the normal map choose to be like that??
 
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