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ForceHardDelete

Plugins + Scripts ForceHardDelete

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boris47

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Nov 18, 2022
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boris47 submitted a new resource:

ForceHardDelete - atom, deletion, from scratch

This atom plugin force atom who you attach it to, to be completely destroyed, so next atom of same type will come from pool or created from scratch.

Very usefull if the atom gets corrupted somehow and need to be destroyed.
During my developing, especially manipulatin colliders, more than one time the atom had colliders ...ed up, in that case this plug-in is the only solution, against the "Hard reset".

NOTE: Everytime you "remove" an atom by common red button, it gets disabled and put into...

Read more about this resource...
 
Never knew deleted atoms don't really get deleted!

What's the reason for the original behaviour anyway? Does pooling give faster load times on new instances like cache?
It's not like you can recover removed atoms as far as I know...
 
Never knew deleted atoms don't really get deleted!

What's the reason for the original behaviour anyway? Does pooling give faster load times on new instances like cache?
It's not like you can recover removed atoms as far as I know...
Yes it's like using a cache, using a pool the application create new instances of 'Person' asset only if required (the loading scene have more atoms count than stored in pool count (of same type)).

Without this huge optimization, on every load of a scene, the app would have to create instances again again, incredibly slowing times of load and comsuming big ammounts of memory.
 
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