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ForceForge

Plugins + Scripts ForceForge

Great f*n Job! Particle, I'm loving the Slam Speed, Being able to make the pelvis slow down and snap the Torque quickly is Hot AF, "She's Chucking that Thang"🥵

Do you have a little insight on exactly what "Randomness Bounds" is doing?
 
Great f*n Job! Particle, I'm loving the Slam Speed, Being able to make the pelvis slow down and snap the Torque quickly is Hot AF, "She's Chucking that Thang"🥵

Do you have a little insight on exactly what "Randomness Bounds" is doing?
thx, i was wondering why i didn't think of it sooner, just breaking up the thing that is an animation cycle, into an animation cycle

and the randomness bounds: it generates 3 random numbers that get gradually applied, over a random number of cycles, to some of the slider values... its unlocked if you want to mess around w/ it
 
With regards to the responder part of the plugin is there a way to implement a quick toggle or setting to take the responder from moving in sync with the other body to being directly and as near as perfectly counter to it?

For example: instead of both the primary atom and responder atom moving in <---/<--- direction on the global grid, you hit a trigger and the responder or primary atom switches to a --->/<---- mode.
 
With regards to the responder part of the plugin is there a way to implement a quick toggle or setting to take the responder from moving in sync with the other body to being directly and as near as perfectly counter to it?

For example: instead of both the primary atom and responder atom moving in <---/<--- direction on the global grid, you hit a trigger and the responder or primary atom switches to a --->/<---- mode.
hmm, i've been thinking a lot about that, it seems to work the best w/ either double the speed, half the speed or... the same speed as the primary... it kindof resembles physics quantum dynamics, except its not light, and a physics major would yell at me for saying that

Now that i just changed how long that cycle even takes... uh, idk what that new value would be, i think it has something to do w/ the slam + drawback speed... maybe?
 
ParticlePinnacle updated ForceForge with a new update entry:

whoops

eh, sorry, that's part of the reason its beta, i'm making a lot of changes and trying to save the previous versions, and didn't include the new main file(s)
v4 needed some checks, i reccommend v5
v5 has less frame drops
also, i forgot to mention this but, i added damping to the head a while ago, it helps with faster animations, but can cause frame drops when adjusted, anyways it was adjusted up/down constantly with randomness bounds activating every few cycles

Otherwise, everything above a...

Read the rest of this update entry...
 
I want to leave a review but refuse to due to the fact that I cannot yet give it 5 stars (though it's close) and do not want either hurt the overall rating or deter users from trying this great plug-in out.

Here's my few gripes that may be able to be remedied relatively easy...
1) Choose Target -----> If possible, Person Atom(s) should be at top of list. Minor nitpick.
2) Force Forge 5 -----> "Move This / To This" with "Penis and Vagina" gives me superior results over other versions & other plugins BUT...
it seriously messes up the speed and dynamics of the Head (haven't noticed other body parts).
Imagine this is "applying force" related? It's a game killer for me and makes it unusable.

Anyhoo... kudos to the fantastic work so far on a fantastic plug-in with high potential.

EDIT ---> Failed to try FF v3. That was the version I was looking for to solve my problem. So, aside from minor nitpick 1... this is top tier! Thanx for sharing.
 
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I want to leave a review but refuse to due to the fact that I cannot yet give it 5 stars (though it's close) and do not want either hurt the overall rating or deter users from trying this great plug-in out.

Here's my few gripes that may be able to be remedied relatively easy...
1) Choose Target -----> If possible, Person Atom(s) should be at top of list. Minor nitpick.
2) Force Forge 5 -----> "Move This / To This" with "Penis and Vagina" gives me superior results over other versions & other plugins BUT...
it seriously messes up the speed and dynamics of the Head (haven't noticed other body parts).
Imagine this is "applying force" related? It's a game killer for me and makes it unusable.

Anyhoo... kudos to the fantastic work so far on a fantastic plug-in with high potential.

EDIT ---> Failed to try FF v3. That was the version I was looking for to solve my problem. So, aside from minor nitpick 1... this is top tier! Thanx for sharing.
Thx, I seriously need to take all the non person atoms out,
I've got a couple of newer versions right now, but I haven't had a lot of free time to tune and release them
 
Hi there, very interesting plugin. Is there a way to apply force on the same person atom? I couldn't select target to the same atom.
What I wanted to achive is simple vagina masturbation... looks like it is not possible, or am I missing something.

And looks like this can be only added to person atom, right?
I was thinking I could add empty, add the plugin to it, and parent hand with empty, but when I do that, or when I set empty as target in the script from person atom it throws constant exceptions like these:

!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at ParticlePinnacle.ForceForge.FixedUpdate () [0x00000] in <filename unknown>:0
!> Exception caught: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Rigidbody].get_Item (System.String key) [0x00000] in <filename unknown>:0
at ParticlePinnacle.ForceForge.Update () [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at ParticlePinnacle.ForceForge.FixedUpdate () [0x00000] in <filename unknown>:0
!> Exception caught: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Rigidbody].get_Item (System.String key) [0x00000] in <filename unknown>:0
 
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Hi there, very interesting plugin. Is there a way to apply force on the same person atom? I couldn't select target to the same atom.
What I wanted to achive is simple vagina masturbation... looks like it is not possible, or am I missing something.

And looks like this can be only added to person atom, right?
I was thinking I could add empty, add the plugin to it, and parent hand with empty, but when I do that, or when I set empty as target in the script from person atom it throws constant exceptions like these:

!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at ParticlePinnacle.ForceForge.FixedUpdate () [0x00000] in <filename unknown>:0
!> Exception caught: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Rigidbody].get_Item (System.String key) [0x00000] in <filename unknown>:0
at ParticlePinnacle.ForceForge.Update () [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at ParticlePinnacle.ForceForge.FixedUpdate () [0x00000] in <filename unknown>:0
!> Exception caught: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Rigidbody].get_Item (System.String key) [0x00000] in <filename unknown>:0
eh, it isn't really designed to do that, but you can parent a toy to a model's hand or w/e and turn collision off and make them invisible?
 
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