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Fluid Dynamics (Beta Release)

Paid Plugins + Scripts Fluid Dynamics (Beta Release)

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Skynet

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Skynet submitted a new resource:

Fluid Dynamics (Beta Release) - Particle based fluid simulation that runs fully on the GPU

-- Contents:
- Fluid dynamics script.
- Plugin presets containing various fluid presets.
- Two demo scenes:
*Demo scene #1: to demonstrate settings to use for sticky fluid on female atom.
*Demo scene #2: to demonstrate various fluid particle physics parameters.

-- Description & main features:
- Particle based fluid simulation that runs fully on the GPU using compute shaders, with some...

Read more about this resource...
 
Neato!

Is VR support a goal and simply not tested thoroughly, or is it not planned for support at all?
 
@Skynet I just tested it, and it doesn't properly support VR.

When the plugin is active there is a double/triple vision effect similar to other plugins/post-processing effects that don't properly support VR.
 
@Skynet I just tested it, and it doesn't properly support VR.

When the plugin is active there is a double/triple vision effect similar to other plugins/post-processing effects that don't properly support VR.
hmm interesting, can you record what it looks like and share it on my discord? unfortunately i don't have a VR headset to debug what needs to be done for full VR support or whether that's a possibility with screen space rendering methods
 
Last edited:
Skynet updated Fluid Dynamics (Beta Release) with a new update entry:

update v3

-- New Features & Improvements:
- Added cohesion & new realistic viscosity simulation in fluid physics.
- Added hard stickiness support for mesh colliders.
- Added experimental raymarching rendering method with adjustable parameters.
- Optimized Heap memory usage, now pretty much non existent no matter how many person atoms/ CUAs are in the scene.
- Refined default settings for realistic physics with increase in performance.
- Adjusted Demo scenes for...

Read the rest of this update entry...
 
Skynet updated Fluid Dynamics (Beta Release) with a new update entry:

update v4

-- New Features & Improvements:
- Added fluid rendering support for VR Mode.
- Fixed debug views from blocking the main UI.
- Fixed fluid depth occlusion in screenshot cameras & postmagic supershot cameras.
- Better handling of scene atoms collision addition / removal through newly added events.
- Fixed anisotropic splatting deformation stuck in particle shape if disabled while blend was left at 1 value, and...

Read the rest of this update entry...
 
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