I thought the whole point of splitting real/nonreal clothing was to distinguish makeup, eye reflections, etc. from real clothing items. However, I realized that almost all of such nonreal cosmetics are marked real as default, and have not been loading when suppression settings are on. Is there a method or plugin to easily sort and classify all of these cosmetics as nonreal, instead of having to manually go into their settings and uncheck the real clothing box for every single item?
Alternatively, if it's required to mark each item as nonreal manually, is there a way to then retrospectively apply the nonreal label to all existing appearance/character presets instead of having to manually update every preset that I already made? Thank you for your help.
Edit: I am using BrowserAssist and UIAssist if any relevant functions there - so far I've found that you can select an item to be force marked as nonreal globally, although this still does not apply to already existing presets. If there is a better way to go about doing this (as I have tons of nonreal assets and existing presets), kindly let me know.
Alternatively, if it's required to mark each item as nonreal manually, is there a way to then retrospectively apply the nonreal label to all existing appearance/character presets instead of having to manually update every preset that I already made? Thank you for your help.
Edit: I am using BrowserAssist and UIAssist if any relevant functions there - so far I've found that you can select an item to be force marked as nonreal globally, although this still does not apply to already existing presets. If there is a better way to go about doing this (as I have tons of nonreal assets and existing presets), kindly let me know.
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