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DildoLanguage

Assets + Accessories DildoLanguage

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I'm getting a weird error when I have a scene with two different poses, that use two different dildos, its set up so switching between poses toggles the atomControl on and off, and when it gets toggled on it turns go-go gadget extendo dick, and spams me with the error:

!> Raycast to plane failed even though the points are on opposite sides!
!> Raycast to dual-plane failed even though the points are on opposite sides!

View attachment 546015

It is just a default preset shape with some changes to the fluid section

I think there being two assets is irrelevant, I noticed the same thing happening when there was just one, and I toggled it on and off, usually being an issue when it was toggled on inside of a person
While weird, I don't think I ever tried completely turning the dildo atom off like this. Any particular reason why you want to do it? If just to hide it, it would be probably safer switching the dildo preset to something with scaled down shape, and alpha turned all the way up to make it invisible.
 
I have a question with this. the girls always trying to push it out, its annoying. Like the model doesnt want it inside, it meses up poses and scenes. I use the line tool and have it auto direct to the correct place, yet the model just rejects it...
Did you perhaps turn the position control to "comply" on the dildo atom? That would react to physics and get pushed. Keeping it at "On" should work as expected though. If it's something else, please share a video or the scene, thanks.
 
Foost updated DildoLanguage with a new update entry:

v16.f5 - fluid sync

This update adds all fluid changes made in the SexyFluids module between updates v10.f4 and v15.f5, at least those relevant to DildoLanguage. Please refer to the linked SexyFluids update notes for more details.

New Features​

  • Fluid Parameter Multipliers: Allows you to tweaks some of the emitter's properties from triggers (or timeline or anywhere else), without editing...

Read the rest of this update entry...
 
is there any chance you could make this work with Skynets OrificeDynamics? the belly bulge doesn't seem to work with DL dildos
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is there any chance you could make this work with Skynets OrificeDynamics? the belly bulge doesn't seem to work with DL dildos
View attachment 580209
I noticed that plugin simply won't do anything for DL's dildos (not just the bulge, nothing seems to be recognized). I have no idea why it does not work, the plugin claims it should work with CUA dildos. That's on Skynet to fix. I tried to check the code to see what might be going wrong, but it's not very readable.
 
I noticed that plugin simply won't do anything for DL's dildos (not just the bulge, nothing seems to be recognized). I have no idea why it does not work, the plugin claims it should work with CUA dildos. That's on Skynet to fix. I tried to check the code to see what might be going wrong, but it's not very readable.
thx for looking into it, i have a question on the OrificeDynamics page for skynet, i'm hoping he responds.
 
thx for looking into it, i have a question on the OrificeDynamics page for skynet, i'm hoping he responds.

It looks like the plugin relies on the tip collider being enabled. So it completely falls apart when this setting is turned on. You can try turning it off, but I guess that would break your scene, looking at the dildo's size. If I find some time, I might try to find a different way to implement this functionality. But I already had to do weird stuff there to maintain compatibility with BodyLanguage

1777743827888.png
 
Foost updated DildoLanguage with a new update entry:

v18.f5 - deep drag

Deep Penetration Improvements​

  • Added new handling of pelvis colliders which improves behavior of girthy dildos. When enabled (still on the same toggle), few select pelvis colliders will be ignored by any penetrating dildo sections. This fixes the hip being wildly pushed to random sides by girthy dildos. Most pelvis colliders are still enabled to retain the natural VAM's physics-based feedback to penetration, and to have the dildo still push the hip sideways when...

Read the rest of this update entry...
 
is there any chance you could make this work with Skynets OrificeDynamics? the belly bulge doesn't seem to work with DL dildos
View attachment 580209
I've implemented a workaround for OrificeDynamics collider handling in v18.f5, so it should now work. Also make sure to use only OD's or DL's deep penetration handling, there is not much point having both enabled. OD's version imo removes way too many body colliders from interacting with the dildo and feels rather unnatural. It really depends on you whether you still want some collision response physics happening or not.
 
Is there a way to get the collision to behave like the VAM default dildo? This doesn't collide properly during BJ like VaM's default dildo
 
Is there a way to get the collision to behave like the VAM default dildo? This doesn't collide properly during BJ like VaM's default dildo
This is a rather vague statement, what do you mean by not behaving properly, what's so different for you? Please provide image/video examples. I used these dildos for BJs quite often with no problems. Do you have the plugin installed on the CUAs? What settings do you use?
 
This is a rather vague statement, what do you mean by not behaving properly, what's so different for you? Please provide image/video examples. I used these dildos for BJs quite often with no problems. Do you have the plugin installed on the CUAs? What settings do you use?
I have the plugin installed on a CUA. With the default dildo, I can push it deep in her mouth but with the CUA dildo, only the tip will go in and if I try to push in more, the model head will get pushed back and the dildo will pop out. I have scale and spring both at 0.8.
This is with BodyLanguage installed on the female model.

I have attached screenshots of both the VaM and CUA dildo with your plugin.
 

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I have the plugin installed on a CUA. With the default dildo, I can push it deep in her mouth but with the CUA dildo, only the tip will go in and if I try to push in more, the model head will get pushed back and the dildo will pop out. I have scale and spring both at 0.8.
This is with BodyLanguage installed on the female model.

I have attached screenshots of both the VaM and CUA dildo with your plugin.
Hmm that's really weird. I've never seen it happen. Do you have any other plugins installed on the female atom, or just BodyLanguage? Anything that could add extra colliders to her head, maybe some weird clothing items or CUA hair? My CUA dildos are on collision layer 0, I am not sure which layer the VAM dildo is using, I'd have to check.

Do you have her tongue collisions turn off? Although that settings should have pretty much the same results for VAM or my dildo, and never something this extreme.

As a last test, try turning off all forces from BodyLanguage's FillMeUp. Sometimes it can get confused by CUA dildos and misjudges their orientation, then applies really weird corrective forces. But it's quite random when that happens.
 

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Fun fact, v18.f5 is completely broken, I copied meta-file from SexyFluids inside the VAR by mistake. Nobody noticed 😅

I'll try to get v19 out as soon as possible, it's almost ready. Hopefully today.
 

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