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DildoLanguage

Assets + Accessories DildoLanguage

Download [12.69 MB]
Has it been asked before? Im sorry if so, but i don't quite understand the instructions to get started. How do I create a CUA Atom and load the toys.assetbundle? Im lost..
 
Foost updated DildoLanguage with a new update entry:

v9.f2

Fluids update matching SexyFluids v2.f2. See https://hub.virtamate.com/resources/sexyfluids.56485/updates#resource-update-78051 for details.
  • Improved attack-decay curve for variables that change during burst - velocity, particle rate, forces.
  • Moved forces to separate tab. Added randomized sideways force.
  • Fixed (maybe) interaction with plugins used to capture hi-res screenshot and video.
  • Updated bundled presets, as usual.
  • Tabbed UI tweaks.
In addition...

Read the rest of this update entry...
 
HOLY COW! Amazing!!!
Goodbye shitty default dildo!

 
Thank you for building the foundation for a better future. Your work is much appreciated.

EDIT: Ok, I spoke too soon. Just finished the entire demo. HOLY FUCKING SHIT, what a brilliant masterpiece!
 
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I like this plugin a lot.
Is there a way to hide the base of a dildo or change its color?
Yes, and you can change way more than the color, that's the whole point of all the dildos using custom shader. Check the tutorial scene included in the package.

Hide dildo geometry from base to tip: Visuals tab - Render Mode tab - Fade Offset slider

Change material, textures, gradients, colors: Visuals tab - change to non-default Visual Preset (the first default slot can't be modified) - explore all the options below or Load Preset to check one of the premade presets.

Change base color: That depends on the dildo you are using, but it's usually the start of the Base Gradient or the Features Gradient
 
Foost updated DildoLanguage with a new update entry:

v12.f2 - monitor you penetration

Changes overview​

  • Reworked penetration monitoring, precise girth circumference estimation based on visual geometry
  • Exposed penetration state through storables and triggers
  • Reworked custom scaling to fix child bones of scaled parts being affected if connected at an angle
  • Do not emit cum fluids while the dildo is penetrating
  • Added information about the penetration monitor to the demo scene - the Movement chapter, starting right after the fluids...

Read the rest of this update entry...
 
i think the "disable collider" options does not work anymore. same issue with a person atom. :(
any chance you can look in to it?
BDW. this plugin/asset is the BEST :D
1747302551360.png
 
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Thanks for the report, I'll look into it soon(tm). Those collision toggles were always finicky, especially the "problematic self-collisions". Unity sometimes does weird stuff.
i think the "disable collider" options does not work anymore. same issue with a person atom. :(
any chance you can look in to it?
BDW. this plugin/asset is the BEST :D
View attachment 488904
 
that's what i meant but i don't see the channel in his discord anymore
Huh that's weird. I wondered why my two last posts got zero reactions :eek:I'll try to find out what's going on. All looks normal to me
 
Foost updated DildoLanguage with a new update entry:

v13.f2

This is mostly just a technical update, synchronizing code shared with SexyFluids. No big new features, just smaller tweaks to the shared systems implemented while working on SexyFluids v6:
  • Tweaks and improvements to penetration monitoring. The biggest difference is that the "maximum speed" storable/trigger should make more sense now, it was evaluated wrong before.
  • Fluid particles can have collisions disabled until they get far enough from the emitter. This is available on the...

Read the rest of this update entry...
 
I can't get x-ray working for the life of me... any suggestions? I have BodyLanguage setup on the female atom
 
I can't get x-ray working for the life of me... any suggestions? I have BodyLanguage setup on the female atom
X-ray working with DL dildos unfortunately requires new version of BodyLanguage (72+). Which was originally potentially planned for winter ("shortly" after DL v1) but it's still not out yet. So the only way is to patiently wait. I have hacked it locally to work with my dildos, as well as in VR, but I don't really want to release such hacks.
 
Foost updated DildoLanguage with a new update entry:

v14.f4 - let there be light

Major Fluids Update​

Complete rewrite of most shaders:
  • New universal cumstain compute shader: generates much better stain geometry (no more overlapped capsule-like particles), on multiple person skins and world colliders
  • New fluid lighting model: no more fake lighting, uses VAM global diffuse and specular lighting as well as actual scene lights
  • New fluid surface and volume material model
  • New fluid post-processing shader: overall smoother and fluid-like...

Read the rest of this update entry...
 
Great update. btw. i am using the plugin as a stand alone fluid emitter, with the Collision Manager plugin, so its not collide with any bodies. Is it possible, that in one of your next updates, you adding a simple pipe or something rigid to your dildo assets? The actually dildos wobbling around and as an "empty" fluid emitter, it should not turning around. Maybe also an completly off switch for the collision, so the collision manager would be not needed anymore :) I love this plugin. Thanks again for it.
 
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