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VaM 1.x Dildo creation and animation/removal

Threads regarding the original VaM 1.x

Rzr9915

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Dec 29, 2025
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Hey there, first time here. I've mostly figured things out, but I'd like to be able to add a Dildo scene to my existing scene that already has 5 buttons to switch poses and positions.

I've animated with Timeline so far, what is the best method to create the object for one scene and have it unloaded/moved during other active scenes? Also what are the recommended control/physics for the dildo? I tried a few things and it was too jittery and fell out if the hand moved too far up. I checked a few scenes for tips but they were only one scene and animation so they had no reason to add/remove the objects.
 
I found dildo behaviour difficult to manage but there was a solution on here somewhere that worked for me. It requires a few actions.

For the hand to grasp a dildo you can 'Parent Link' it via the dildo's Control tab:


Where it says 'Select Link To From Scene', the top box select, say, 'Person', and the bottom box select 'rHand' (not 'rHandControl'). Then in the 'Position' and 'Rotation' boxes just below, change both from 'On' to 'Parent Link'. This makes the dildo follow the Person's right hand movements.

However it doesn't follow the hand exactly. It is also difficult to get the hand and dildo going in and out in a straight line, usually wanting to move on a more circular pattern. The basic idea therefore is to make it weightless. Do the following:
  • In dildo's 'Physics Control', set 'Hold Position Spring' and 'Hold Rotation Spring' to 1,000,000.
  • In dildo's 'Physics Object' turn off ‘Physics’. Disable both 'Collision' and 'Use Gravity When Position Off'. Set 'Mass’, ‘Drag’ and 'Angular Drag' sliders to 0.0.
Because 'Collision' is now off you need to use a morph to open up the vagina (I used 'V Vag Open 2') or anus in order to get a good looking penetration.

It's not perfect as you can see the hand does not completely grip the dildo but the general movement is good.

 
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