I'm animating a CUA hurricane lantern in my scene. Using a ISTube to give it physics and collision around the metal body. But I'd like to move the root node to the handle above the body, so it pivots around from gravity correctly.
It looks like it should be possible, as the option "detachControl" is revealed under available triggers. But it doesn't do anything.
The end goal is to then parent the position of the node to the hand of a person, saving a whole lot of time trying to animate decent looking physics in TimeLine.
I've tried messing around with creating a pivot point with an empty atom, but that takes up the parenting slot I need for the hand. Or if parenting the tube to the empty atom; sending things flying.
It looks like it should be possible, as the option "detachControl" is revealed under available triggers. But it doesn't do anything.
The end goal is to then parent the position of the node to the hand of a person, saving a whole lot of time trying to animate decent looking physics in TimeLine.
I've tried messing around with creating a pivot point with an empty atom, but that takes up the parenting slot I need for the hand. Or if parenting the tube to the empty atom; sending things flying.