CustomUI-3D with Designer

Plugins + Scripts CustomUI-3D with Designer

Download [<1 MB]
This plugin looks amazing, but I'm having a major problem using it. I can't add anything.

When I have the plugin open, and I have Edit Mode 2D selected, I can see the grid to add UI. It says to "Ctrl+Shift+Right Click" to add UI to the cell. When I do that, nothing happens. No pop-up like in the demo videos.

I had the Debug Log selected, and this is the message that pops up:
[INF] callback_layoutCellHandle pos[(301.0, 684.0)] col[0] row[0]
[INF] popup [0] col[0] row[0] obj[CustomUI14mhz.CustomLayoutUI[]] clicked in vamui[True]

So, something is happening, but I'm not able to add anything.
 
I hope this plugin also supports VR.

Making multiple buttons in VR is more inconvenient than desktop
 
This is great work thank you but you did not show or tell us how to add an action or trigger to a button. For example, I can create the button or toggle but how do you assign that trigger or button to remove a cloth item?
 
Really great job!
I would like to ask if there is a way to make the contents of InputTextUI (entered by the user) available to other plugins? For example, to send this text to a chatbot as input? I haven't been able to find a way yet. My chatbot plugin usually finds an editable UItext by atom name, but this is not an option in this case. Your UIBinder plugin also cannot find the InputTextUI content.
Update: I've figured it out. I just need to check the "register" checkbox, then the variable will be available to other plugins. Thank you again for the great work!
 
Last edited:
@14mhz

Hello again!

I want to highlight an issue I've noticed. When I have the UI buttons set at overlay mode, it's costing about up to 50 frames per-second, roughly. I know that sounds like a lot, but here is what I did:

1) Open a standard scene with environment and 2 person atoms in view. VAM is running at 115 to 120 frames per second.
2) With a button menu I made (scene navigation and outfit changes, about 15 or 20 buttons in a small grid taking up maybe 1/16th of the screen, I enable it in Overlay Mode.
3) I notice the FPS tanks to 70 FPS, from the previous 115 to 120.

When I switch it to your new HUD mode, it has no change at all in FPS. Same with keeping it in world mode, it doesn't seem to effect FPS. It's only the Overlay mode.

I think it's worth noting that there is another similar plugin, Docked UI, that has a button overlay feature. I made a grid of buttons to compare, and it has no noticeable FPS impact when enabled. So, something is going on here where the Custom 3D UI plugin is unusually tanking frames when in Overlay mode.
 
Back
Top Bottom