CustomLayoutUI

Plugins + Scripts CustomLayoutUI

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14mhz

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14mhz submitted a new resource:

CustomLayoutUI - This Plugin easily generates Grid-Based UI panels with dynamic sizing, alignment

※ Reporting bugs or issues will help me improve the plugin and help others.
CustomLayoutUI
● This .cs for new style Layout UI implementation for developer.
● Easily generates Grid-Based UI panels with dynamic sizing, alignment.
● It supports flexible grid configurations with adjustable row/column weights and merge options for precise UI placement.
● It Includes intuitive drag handles and resizers for real-time layout adjustments...

Read more about this resource...
 
I'm trying to figure out the basics here -- I've tried attaching the example plugin to an empty and as a scene plugin - but I don't understand how to get it to show any UI. I can see the plugin custom settings but nothing is added to the scene. I know I'm just being dumb, but how do you get this to add a UI to the scene? Thanks!
 
I'm trying to figure out the basics here -- I've tried attaching the example plugin to an empty and as a scene plugin - but I don't understand how to get it to show any UI. I can see the plugin custom settings but nothing is added to the scene. I know I'm just being dumb, but how do you get this to add a UI to the scene? Thanks!
Basically, CustomLayoutUI is a developer library. The example can be checked through the attached file 14mhz.Plugin-CustomLayoutUIExample.5.var. Please refer to the video below.
 
14mhz updated CustomLayoutUI with a new update entry:

CustomLayoutUI v0.7 20260621

● add : implemented API structure to support CustomUI3D
● add : when dragging a grid line, not only the current weight but also the weight width between the two adjacent lines is displayed.
● fix : fixed an hidden error when creating a new GameObject with both RectTransform and Image components specified simultaneously.

Read the rest of this update entry...
 
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