• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Custom Shader Loader

Plugins + Scripts Custom Shader Loader

Download [<1 MB]


It’s a really useful plugin.
However, I’m not very familiar with coding, so I can’t create shaders that meet the plugin’s specifications.
When I configure the shader I made (with ChatGPT), save the scene, and then reload it, the settings are reset.
Also, if I apply the plugin to multiple clothing items and then load the saved scene, the skin texture looks off.
Would it be alright if I edit the plugin for my own use?
 
This is a revolutionary feature. Now, we truly need a hero to develop a shader that achieves refraction effects.
 
I don't seem to have the option to apply shaders to clothing items. In fact, the plugin seems completely broken for me
 
I don't seem to have the option to apply shaders to clothing items. In fact, the plugin seems completely broken for me
Hi, could you let me know a bit more about how you are using it? A few screen shots or video could help me diagnose what the issue is
 
Hi, could you let me know a bit more about how you are using it? A few screen shots or video could help me diagnose what the issue is
I found out what it was-- if used along alternative futa it doesn't detect things correctly, probably because that plugin messes with how skins work. I got it to work by just disabling alternative futa and reenabling it once I applied the custom shaders
 
I’ve noticed a problem. After I save a scene, the plugin doesn’t retain the AssetBundle I selected—the one for the stockings—every time I load the scene back. I have to manually reload it in the plugin each time. What’s worse, the character’s skin texture gets completely changed whenever I load the AssetBundle, forcing me to reset the character’s appearance. I remember this wasn’t an issue in previous versions; everything worked just fine back then.
 
It'd be nice if this works for male/futa. I tried using Claude Code to see if I can get it to work but it can't seem to bind to the vertex positions of the male atom it seems.

Here's what it said - not sure how correct this is, or if this helps in anyway. I really love this plugin though, thank you for this!


Code:
The problem is purely that BroadcastMessage("OnApplicationFocus") successfully binds those buffers for female but not for male. Something about   
  the male body's GPU skinning pipeline isn't being initialized/connected when that message fires.
                                                                                                                                                    
  So we're back to: the plugin needs to find a different way to trigger the buffer binding for male.
 
Back
Top Bottom